As a note, the reason I say *approximately* in the warrior / paladin equation is that "-10%" for the dodge side varies from race to race due to naked agility, but all of them are pretty close to 10% (5% from anticipation + *about* 5% from naked dodge). The parry side is good cause paladins and warriors get exactly 10% non DR parry (5% deflection and 5% base).
I've tried to follow the formulas presented here as carefully as possible in order to find my information. I keep getting small (<0.08%) errors, though, which leads me to believe that either the constants used in the formulas are incorrect (possible) or that I am making some small error (likely). I'd greatly appreciate it if somebody could read over my work and comment. Thank you.
First, my stats:
10% dodge and parry when naked (as seen in the character tooltip)
48 agility from gear ("green" agility)
711 defense rating (tooltip says 5.76% miss)
427 dodge rating (tooltip says 23.89% dodge)
177 parry rating (tooltip says 18.32% parry)
Now, after adding in the base 5% chance to miss, I should get a total avoidance of 52.97% (I'm just adding the tooltip percentages), shouldn't I?
Ok, so let's go throught the calculations I did using the formulas next.
Parry = (u_p * 47.003525) / (u_p + 0.956 * 47.003525)
u_p = (177 / 45.25019) + (711 / 122.9625)
so Parry = 18.34067553254883 (~0.02% off from tooltip)
you are not treating defense correctly. Remember that defense is awarded in integer chunks. Taking 711/122.9625 by itself will give you slightly off numbers. Just take what the character sheet tells you for it (5.76% in your case). I ran the numbers and came out with exactly what your character sheet says you should have.
A little help here plez I'm not sure where do I put my values in the equation shown below? and do I subtract the 10% or does the formula do that?
Sorry to be a NOOB but I just want to be clear on its usage LOL )
Thanks Guys Great work Zephryus
Warriors and Paladins
Take your total values for dodge and parry from the character sheet. From there, your optimal balance between dodge rating and parry rating is
(character_sheet_dodge-10%)/(character_sheet_parry-10%) = 1.88
Hrm, I'd warrant that Satrina tested the number before he posted that it was valid for 3.2 so I'd venture that his .0118 is infact more accurate. I was going by Wowwiki's info of agility per dodge, and it's possible that number has changed. I apologize.
OK question for you all on dk's and avoidance. right now i have gemmed parry/stamina mostly. with some hit tossed in to get me to my caps and such my stats without food are as followed
this is in frost pres. no horn on no buffs.
my question is mainly. should i regem back to dodge with the icc debuff? so i not gem any avoidance and go straight stamina.
here is a link to my armory if there is anything else u need http://www.wowarmory.com/character-s...52&cn=Kaminari
just trying to find the best way to go to be the most effective i can be, thanks in advance for any info.
dodge, almost always provides more avoidance even post dr, even post -20% than parry because of the way DR works. ESPECIALLY with DKS who get a lot of parry already from their str->parry conversion. Parry, is a good stat when it comes in gear, it is NOT a good stat to gem for.
ok dodge is always the way i went before till i have multipule ppl yell at me about it. worth to gem the dodge over pure sta? i know dks are avoidance based just not sure where the breaking point is to say ok 65 percent avoidance... go stamina, or if there is even a point where u should break
right now, in ICC< i'd say the stam route is still the best you can do because of how hard bosses hit, and the nature of fights. giving a nice buffer for your healers to survive more hits is the way to go, especially with fights like festergut at 2-3 inhales.
good deal. the biggest reason i was doing the dodge/sta purple was to split it down the middle still get some sta while keeping avoidance high and getting the +9 sta or +6sta socket bonus. the way i looked at it was gain some dodge and get 21 stamina instead of 30.