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Thread: WoW 3.0 Threat Values (Warrior)

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    WoW 3.0 Threat Values (Warrior)

    Thanks to the built-in threat functions, getting innate values is a whole lot easier for 3.0. I wrote myself a little addon to pop threat numbers up after I hit things and went to work with a spreadsheet. I started out with no talents spent and did the trained abilities first, then went and spec'd deep protection. Then went and respec'd deep protection since Damage Shield is cool and all, but a pain in the ass to account for all the little blips of extra damage. I did all tests at different attack power values to see if there was any scaling going on. I won't put the numbers for every last test I did, just a sample for each ability to illustrate.

    To get innate threat values, I take the threat given by the UI and divide by 207.3 to normalise the threat to be independent of stance. I remove any white damage done, and the damage done by the ability being tested if any. The resulting amount is the innate threat. Where applicable, we'll tie that back to AP if it scales on it, note that it's a flat value, or if it's a multiplier (there are still a lot of flat value innate threat numbers).

    News #1: Devastate still applies Sunder Armour. However, you no longer get the threat from the Sunder that was applied. You get the threat from the damage dealt by the Devastate plus 5% of your attack power as threat.

    Build 8982
    - Vigilance reduces its target's threat by 10% and transfers it to the warrior that cast Vigilance.

    Build 9014
    - Thunder Clap's threat multiplier is 1.85.
    - Revenge innate threat lowered to 121

    Build 9138
    - Ran through the abilities to re-check. No changes to basic threat values. Glyph of Sunder Armor was definitely fixed somewhere in the builds since I tested it last.

    A summary! These are for a level 80 character.

    Modifiers
    Code:
    Battle Stance ______________________   x 80
    Berserker Stance ___________________   x 80
    Tactical Mastery ___________________   x 121/142/163
    Defensive Stance ___________________   x 207.35
    Note that in the original threat estimations (that we used in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see that Blizzard's method is to use the multiplier without decimals, so in 2.x it would've been x149 (maybe x149.5); it is x207 (maybe 207.3) in 3.0. I expect that this is to allow the transport of integer values instead of decimal values across the Internet for efficiency. It appears that threat values are multiplied by 207.35 at the server, then rounded.

    If you still want to use the 1 damage = 1 threat method, the stance modifiers are 0.8 and 2.0735, etc.

    Threat Values (stance modifiers apply unless otherwise noted):
    Code:
    Battle Shout _______________________   78 (split) (verified build 9138)
    Cleave _____________________________   damage + 225 (split) (verified build 9138)
    Commanding Shout ___________________   80 (split) (verified build 9138)
    Concussion Blow ____________________   damage only (verified build 9138)
    Damage Shield ______________________   damage only (verified build 9138)
    Demoralising Shout _________________   63 (split) (verified build 9138)
    Devastate __________________________   damage + 5% of AP (verified build 9138)
    Dodge/Parry/Block___________________   1 (in defensive stance with Improved Defensive Stance only) (verified build 9138)
    Heroic Strike ______________________   damage + 259 (verified build 9138)
    Heroic Throw _______________________   1.50 x damage (verified build 9138)
    Rage Gain __________________________   5 (stance modifier is not applied) (verified build 9138)
    Rend _______________________________   damage only (verified build 9138)
    Revenge ____________________________   damage + 121 (verified build 9138)
    Shield Bash ________________________   36 (verified build 9138)
    Shield Slam ________________________   damage + 770 (verified build 9138)
    Shockwave __________________________   damage only (verified build 9138)
    Slam _______________________________   damage + 140
    Spell Reflect ______________________   damage only (only for spells aimed at you) (verified build 9138)
    Social Aggro _______________________   0
    Sunder Armour ______________________   345 + 5%AP (verified build 9138)
    Thunder Clap _______________________   1.85 x damage (verified build 9138)
    Vigilance __________________________   10% of target's generated threat (stance modifier is not applied)
    You do not gain threat for refecting spells targetted at allies with Improved Spell Reflect. When you reflect a spell for an ally, your ally gains the threat for the damage dealt by the reflected spell.

    Build 9138 - Glyph results below are verified for build 9138

    Glyph of Sunder Armor will apply Sunder to the secondary target whether you use Devastate or Sunder. Threat gain is as follows:
    Code:
    Hit Target 1 with Devastate: 
        Target 1: threat = Damage + 5%AP
        Target 2: threat = 345 + 5%AP
    
    Hit Target 1 with Sunder:
        Target 1: threat = 345 + 5%AP 
        Target 2: threat = 345 + 5%AP
    That is to say,
    1) If a Sunder is used on the first target, a normal Sunder is applied to both targets and the normal Sunder threat is generated on both targets.

    2) If a Devastate is used on the first target, the normal Devastate threat is generated on the first target, and normal Sunder threat is generated on the second target.


    Calculations follow, below. If you see anything that I've done wrong, let me know so I can fix and/or re-test.
    Last edited by Satrina; 01-16-2010 at 12:10 PM.

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    (Note that in some cases I left my shield on, so rage gain from Shield Specialisation varies the threat numbers a very small amount off of the "perfect" number.)

    Social Aggro
    Gives zero threat.

    Rage Gain
    One point of rage generated gives 500 threat. This is not multiplied by the stance multiplier. This is not better than Sunder Armour, which at 438 normalised threat, yields 90797 threat in defensive stance. Rage always gives 500 threat.

    Defensive Stance
    Verifying others' findings, I hit some mobs a few times in defensive stance to get the defensive stance modifier:
    452 damage creats 97322 threat. The defensive stance modifier is 207.3
    (The modifier for battle stance and berserker stance is 80)

    Damage Shield
    Generates no innate threat, just the threat from damage done (modified by stance)

    Revenge - Build 9014 update
    1674 total damage at 2618 attack power, 372193 threat. Normalise to 1795 and subtract 1674 to get 121 innate threat
    1683 total damage at 1780 attack power, 374059 threat. Normalise to 1804 and subtract 1683 to get 121 innate threat

    Revenge now has 121 innate threat, independent of AP.

    Heroic Throw
    Heroic throw is nice because the mob has to run to you, so the threat number gets updated without any melee hits. Too easy!

    2618AP: 1700 throw damage, 528742 threat. Normalised threat is 2550, and removing (1700) damage leaves 850 innate threat
    2044AP: 609 throw damage, 189414 threat. Normalised threat is 913 and removing (609) damage leaves 304 innate threat
    1916AP: 579 throw damage, 180084 threat. Normalised threat is 868 and removing (579) damage leaves 289 innate threat

    We see that Heroic Throw doesn't use a flat modifier. If we do this, though:

    2618AP: 1700 throw damage, 528742 threat. Normalised threat is 2550, and dividing by damage done (1700) we get 1.50
    2044AP: 609 throw damage, 189414 threat. Normalised threat is 913 and dividing by damage done (609) we get 1.50
    1916AP: 579 throw damage, 180084 threat. Normalised threat is 868 and dividing by damage done (579) we get 1.50

    We conclude that Heroic Throw generates 150% of damage as threat.

    Sunder Armour
    see next post for updated numbers.

    Shield Bash
    No damage dealt by Shield Bash.

    2618AP: 7464 threat. Normalised threat is 36
    2044AP: 7464 threat. Normalised threat is 36

    We conclude that Shield Bash has a flat 36 innate threat, independent of AP.

    Heroic Strike
    I just let the mob beat on me until I had rage to HS, then recorded the value. No extra melee hits.

    2618AP: 813 damage, 222280 threat. Normalised threat is 1072, and removing 813 damage leaves 259 innate threat
    2044AP: 796 damage, 218755 threat. Normalised threat is 1055, and removing 796 damage leaves 259 innate threat
    1916AP: 733 damage, 205692 threat. Normalised threat is 992, and removing 733 damage leaves 259 innate threat

    We conclude that Heroic Strike has a flat 259 innate threat, independent of AP.

    Cleave
    As with Heroic Strike.

    One target:
    2618AP: 577 damage, 166295 threat. Normalised threat is 802, and removing 577 damage leaves 225 innate threat

    Two targets:
    2618AP - Target 1: 570 damage, 141516 threat. Normalised threat is 682.5, and removing 570 damage leaves 112.5 innate threat
    2618AP - Target 2: 1201 damage, 272354 threat. Normalised threat is 1313.5, and removing 1201 damage leaves 112.5 innate threat

    We conclude that Cleave has a flat 225 innate threat, independent of AP. If there is one target, the full 225 is applied to it. If two, half of the 225 is applied to each.

    Shield Slam
    Beat up one mob, then move to another and slam it in the face. A melee attack usually slipped in, so we'll account for it.

    2618AP - 548 melee damage, 2648 shield slam damage, 822350 threat. Normalised threat is 3966, and removing (548 + 2648) damage leaves 770 innate threat
    2408AP - 0 melee damage, 2396 shield slam damage, 656470 threat. Normalised threat is 3166, and removing 2396 damage leaves 770 innate threat
    2204AP - 465 melee damage, 2432 shield slam damage, 760352 threat. Normalised threat is 3667, and removing (465 + 2432) damage leaves 770 innate threat
    2048AP - 1005 melee damage, 2596 shield slam damage, 906327 threat. Normalised threat is 4371, and removing (1005 + 2596) damage leaves 770 innate threat

    We conclude that Shield Slam has a flat 770 innate threat, independent of AP.

    Shockwave
    Beat up one mob, then move to another and boom.

    2204AP - 1080 shockwave damage, 223939 threat. Normalised threat is 1080, and removing 1080 damage leaves 0 innate threat
    2048AP - 1206 shockwave damage, 250064 threat. Normalised threat is 1206, and removing 1206 damage leaves 0 innate threat

    We conclude that Shockwave has no innate threat component.

    Concussion Blow
    2618AP - 515 melee damage, 1007 c.blow damage, 315586 threat. Normalised threat is 1522, and removing (515 + 1007) damage leaves 0 innate threat
    2204AP - 493 melee damage, 2104 c.blow damage, 538488 threat. Normalised threat is 2597, and removing (493 + 1206) damage leaves 0 innate threat

    We conclude that Concussion Blow has no innate threat component.


    Devastate
    I am still testing to confirm 100% but it appears that in WoW 3.0 Devastate applies the Sunder Armour debuff but does not give the threat for it. You gain only the threat from the damage done by the Devastate, plus the innate threat (see below). Still, sunder contributes 505 threat per Devastate for 5 Sunders, reduced somewhat by opponent's armour since it's damage.

    One Devastate:
    2608AP - 600 melee damage, 535 devastate damage, 262711 threat. Normalised threat is 1266, and removing (600 + 535) damage leaves 132 innate threat
    2054AP - 535 melee damage, 491 devastate damage, 233891 threat. Normalised threat is 1128, and removing (535 + 491) damage leaves 102 innate threat
    2466AP - 663 melee damage, 1244 devastate damage, 420920 threat. Normalised threat is 2030, and removing (663 + 1244) damage leaves 123 innate threat

    Clearly, the innate threat is not a flat value. Looking at it this way, though:

    2608AP - 132 innate threat is 5% of 2608
    2054AP - 102 innate threat is 5% of 2054
    2466AP - 123 innate threat is 5% of 2466

    We conclude that the first Devastate you apply has innate threat equal to 5% of your AP.

    Two Devastates:
    2626AP - 1194 melee damage, 2480 devastate damage, 815714 threat. Normalised threat is 3934, and removing (1194 + 2480) damage leaves 260 innate threat
    2048AP - 933 melee damage, 881 devastate damage, 418640 threat. Normalised threat is 2019, and removing (933 + 881) damage leaves 205 innate threat

    We see that the innate threat values are 10% of the AP values. However, there are two Devastates in this test, and so each Devastate had 130/102 innate threat.

    We conclude that the second Devastate you apply has innate threat equal to 5% of your AP.

    Three Devastates:
    2616AP - 1878 melee damage, 2969 devastate damage, 1086304 threat. Normalised threat is 5238, and removing (1878 + 2969) damage leaves 392 innate threat
    2206AP - 1154 melee damage, 1757 devastate damage, 673434 threat. Normalised threat is 3248, and removing (1154 + 1757) damage leaves 337 innate threat

    We see that the innate threat values are 15% of the AP values. However, there are three Devastates in this test, and so each Devastate had 130/112 innate threat.

    We conclude that the third Devastate you apply has innate threat equal to 5% of your AP.

    Four Devastates:
    2616AP - 2021 melee damage, 3804 devastate damage, 1316047 threat. Normalised threat is 6347, and removing (2021 + 3804) damage leaves 522 innate threat
    2206AP - 2385 melee damage, 2817 devastate damage, 1170474 threat. Normalised threat is 5645, and removing (2385 + 2817) damage leaves 440 innate threat

    We see that the innate threat values are 20% of the AP values. However, there are four Devastates in this test, and so each Devastate had 130/110 innate threat.

    We conclude that the fourth Devastate you apply has innate threat equal to 5% of your AP.

    Five Devastates:
    2616AP - 3459 melee damage, 4342 devastate damage, 1752933 threat. Normalised threat is 8453, and removing (3459 + 4342) damage leaves 652 innate threat
    2490AP - 4189 melee damage, 2952 devastate damage, 1609242 threat. Normalised threat is 7761, and removing (4189 + 2952) damage leaves 620 innate threat

    We see that the innate threat values are 25% of the AP values. However, there are five Devastates in this test, and so each Devastate had 130/124 innate threat.

    We conclude that the fifth Devastate you apply has innate threat equal to 5% of your AP.

    We conclude that all applications of Devastate get innate threat equal to 5% of AP.
    Last edited by Satrina; 03-11-2009 at 04:11 PM.

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    Spell Reflect
    Defensive Stance: Reflected 836 damage spell, gained 173345 threat. 836 x 207.35 = 173345
    Battle Stance: Reflected 793 damage spell, gained 63440 threat. 793 x 80 = 63440

    We conclude that spell reflect generates threat equal to the damage reflected, and the the stance modifier is applied.

    Standing with my back to a mob who is beating on me and triggering spell reflect gave a gain of zero threat.

    Reflection of Spells Cast at Allies
    Got my friend to load up the threat addon to monitor what's going on and get on his mage. Here's what we got:

    1) I go in and social aggro the mob (level 68 Dragonflayer Death Weaver in Fjord)

    2) He shoots it in the face with a fireball for initial 2978 damage + 4 ticks of 33 damage from the DoT

    3) Mob casts shadow bolt at mage, which I reflect

    4) I finish killing the mob to preserve the mage's threat.

    On initial hit, mage gets 268020 threat. The ticks each add 2970 threat for the 33 damage. At the end of the DoT ticking, he had 344710 threat, where we expect him to have 279900 threat from just the pure damage. The difference is 64810 threat. The reflected spell dealt 648 damage, so there we have it. The third tick of the Fireball DoT was a bump of 67780 threat, rather than the expected 2970. The mage did indeed gain the threat from the reflected damage, just delayed a little bit.

    We conclude that when you reflect a spell for an ally, your ally gains the threat for the damage that the reflected spell deals.

    Sunder Armour
    Sunder's threat changed again in build 8982. Full results are pending, but the innate threat appears to be 345 + 5% AP

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    Sparan was good enough to find me a Glyph of Sunder Armor - thanks!

    Devastate/Sunder with Glyph of Sunder Armor

    Two tests: Attack with a Devastate and attack with a Sunder. I had 2266AP

    Devastate
    Confirmed that attacking with Devastate applies Sunder to target 2.

    Target 1: 1642 melee damage, gained 363899 threat. Normalise to 1755 threat, and remove 1642 damage to leave 113 threat.
    Target 2: Gained 95278 threat. Normalise to 459.5 threat

    113 threat is 5% of AP. We're getting the normal Devastate threat on target 1.
    459.5 threat is 345 + 5% of AP, which is the normal Sunder threat.

    Sunder
    Target 1: 475 melee damage, gained 193769 threat. Normalise to 934.5 threat, and remove 475 damage to leave 459.5 threat
    Target 2: Gained 95278 threat. Normalise to 459.5 threat

    459.5 threat is 345 + 5% of AP, which is the normal Sunder threat.

    - If a Sunder is used on the first target, a normal Sunder is applied to both targets and the normal Sunder threat is generated on both targets.
    - If a Devastate is used, the normal Devastate threat is generated on the first target, and normal Sunder threat is generated on the second target.

    Vigilance

    I cast vigilance on my mage friend, then went and aggro'd a mob and let it beat on me for a second. Mage was not spec'd frost, so his threat multiplier (for UI reported threat) is 100. Mage proceeded to beat down the mob with Frostbolts:

    Frosbolt 1: 2113 total damage. 211300 total threat; my threat: 21130, mage threat: 191070
    Frosbolt 2: 4196 total damage. 419600 total threat; my threat: 41960, mage threat: 377640
    Frostbolt 3: 5726 total damage. 572600 total threat; my threat: 57260, mage threat: 515340

    Vigilance is reducing its target's threat by 10%, and transferring that 10% to you. The transferred threat is not modified by your stance modifier.

    Thunder Clap - Build 9014
    428 damage generated 164180 threat. Normalise to 791.80 threat, and divide by damage to get 1.85.

    Thunder Clap's innate threat multiplier has been increased to 1.85 (from 1.75)

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    Due to popular demand, here's the addon I use: http://evilempireguild.org/ui/Threat.zip

    Caveat Emptor
    You get what you paid for. I wrote this for my own use. It's not polished, it's very rough. I make no guarantees that it will do what you want or expect it to do, especially where spells are concerned. I certainly am not taking feature or change requests.

    How it works
    If you are walking up to a mob and blasting an ability, it's pretty straightforward. You'll see the something like:
    Code:
    Threat: target Thunder Clap - 499
    That's the unit (target or focus), the ability you used, and the damage it did. At some point, you'll then see:
    Code:
    Threat: target - 181069
    Which is your current threat against your target. Note that this threat number is what the game client reports, which is basically 1 damage = 100 threat. Divide by 100 to get the 1 damage = 1 threat scale that everyone really uses. If you have a focus target, it will also report threat you have against it.

    Now, the threat display only updates when the event fires for it, so you do not always get a 1:1 mapping of ability with a threat update following immediately. Once you start doing combinations or are trying to do something like 5 sunders in a row you'll start to see see something like this:
    Code:
    Threat: target Sunder Armor - nil
    Threat: target Devastate - 1811
    Threat: target Melee - 776
    Threat: target - 7136052
    Threat: target - 7699422
    In this case, you're getting the update for the Devastate and then the melee hit in succession after both have landed. If an instant attack and a white damage swing land close enough together, you will only get one threat update for both:

    Code:
    Threat: target Sunder Armor - nil
    Threat: target Devastate - 1811
    Threat: target Melee - 776
    Threat: target - 7699422
    Once you get a bit of practice looking at it, you start to get pretty good at figuring out which threat update is for which ability, or at least juggling the numbers around because the threat gain of -300 using the number for two abilities makes a lot less sense than +132 for just one.
    Last edited by Satrina; 07-20-2009 at 02:12 PM.

  6. damn, thanks for testing this stuff accurately. very useful to know - can't wait till you fnish the rest.
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    Just something I picked up when doing threat values for paladins. The 207% number actually comes from Defensive Stance (145%) and the baked in BoSalvation (143%)

    Oddly enough 1.45*1.43 = 2.0735

    NOTE: When I say 143%, it could actually be 142.8%, which is a bit closer to baked in BoSalv

  8. Nice work, Satrina!

    One question: which version was this tested on? Beta 8962? PTR 3.0.2? I'd find that information useful, if changes are made to threat between now and 3.0 release.

  9. I heart you.

  10. nice, thanks for the numbers =)

  11. Quote Originally Posted by Satrina View Post

    Rage Gain
    Seems to give 500 threat per point of rage.

    We conclude that Sunder Armour has a flat threat value of 438.
    Also, this seems a bit off; are you mixing the 1:100 damage-to-threat conversion and the old 1:1 ratio used for reverse engineering?
    Last edited by phaze; 09-19-2008 at 12:30 PM.

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    Sat...you are the win.

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    These are from beta 8962. I'll re-check rage when I'm on next, thanks! Sunder is currently 301, so 428 should be correct since I normalised the threat first off.

  14. Quote Originally Posted by Satrina View Post
    Sunder is currently 301, so 428 should be correct.
    That suggests that Rage Gain threat has gone from 5x to 500x, surpassing Sunder!

  15. The 5% AP on Devastate threat could be the scaling that is supposed to be on Sunder Armor and it's just missing there.

  16. Worth noting that this is at the 80 game and not 70. Going to be heavy differences between innate threat between the two.

    And the 500 threat has to be off. Bug maybe?

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    Edit: Actually, no, it's not better than Sunder. We have to get out of the habit of thinking of threat in 1:1 ratios.

    Sunder is 428 normalised, which generates 88724 threat in defensive stance. One rage making 500 threat is not threatening to that at all. That said, I have popped onto Beta to play more with rage gen specifically. I think the deal is we get 500 threat per point of rage, and that does not get modified by stance.

    Edit: That should be 90797 threat for sunder in dstance.
    Edit2: That sunder is based on AP, but you get the idea!

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    Satrina, I'm going to move this to the frontpage temporarily.

    Would you mind testing Spell Reflect to see if it has an innate value? (The idea had been floated around in another thread)

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    Actually I lied, I'll go ahead and make a new post.

  20. Wow, thanks much Satrina, this helps with my upcoming spec decisions. Looking forward to seeing thunder clap up on your chart at some point as well.

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