Be interesting to see how it effects when levelling to as it's always handy to use when grinding, as a cheap slow to get a hit & execute in, or to bunch up a few for cleaving with the weird repositions mobs often do.
Basic t6 tank gear on a laggedtofook test server with TC/ShW/Cleave/Dev& HS spam killed what I ran into pretty quickly, especially when they started bunching up with it lagging that badly they were respawning before dying.
The headscratching part that bugs me and mentioned on a few other threads is working in a spec that covers what I generally want to do as a raid MT, and despite the very useful move of it back into protection a build like this :-
picking up the arms threat, fury threat, and the bulk of the shinies for tanking. The actual head scratching being whether Imp TC is now worth the 3 TP's. No mention of additional threat in the tooltip so can anyone confirm if generic TC has the same threat values and 3 point TC in this build?
What I think I would miss in this build is imp BR as I'm use to popping, slamming and cranking out a few Dev/HS for instant aggro. I guess now it'd be tickle, tickle, thump bang, then rotation instead. Those 3 points tempt me now for usage in Bloodrage and Damage Shield. I kinda see vigilance useful until the raid/salv thing has been gotten use to, not to mention 5 mans. Does seem a bit strange to gimp a useful damage output to soling (which I thought they were buffing for haha dpm, not dps classes), something useful in 5 man and something handy in raid, especially if in an OT role.