
Originally Posted by
Kromzul
Anger Management and Improved Bloodrage are also horrible talents that qualify as filler, at best. Your claim that it causes more threat than 5 points in Cruelty is dubious (particularly given that these talents multiply with one another...).
Let's suppose a theoretically best-case scenario of four operations that can trigger SnB. I've got a 10% chance that a Shield Slam procs SnB, thus basically giving me a 4.5 second reduction in the cooldown of Shield Slam. I've got a 10% chance that the Devastate after it procs SnB, for a 3.0 second reduction in the cooldown, and another 10% chance for the next Devastate to give me a 1.5 second reduction. Overall, that's 0.1*4.5 + 0.1*3.0 + 0.1*1.5 = 0.9 -> an average of 0.9 seconds reduction in the cooldown of Shield Slam. Remarkably similar to Improved Mortal Strike (which is the first talent anyone drops), minus the damage bonus. And relying on a perfect cycle where the player is able to capitalize on every opportunity to use the ability (which, given the colossal amount of button mashing a Prot warrior already engages in, probably isn't realistic).
The rage savings is another factor, but I really don't consider yet-another-RNG solution to rage problems to be an ideal solution to anything.
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