Hmm... this presents a dilemma - I love my Paladin, but I've invested over a year of sweat and blood in my Druid and enjoy tanking both. I guess I'll go with both.
Druid
Sheer Endurance.Some of my fondest memories of ZA were when shit hit the fan. I recall one Nalorakk kill where the Paladin tank had an epic string of taunt resists and I tanked almost the entire fight myself. Timing out my badge of tenacity and pocketwatch to reduce the chance of bleeds hitting, and using my enemy swing timer to pop Barkskin inbetween swings when I did get bled, I was able to hold it together long enough for the raid to kill Nalorakk. The paladin was able to land a taunt right before I died going into troll phase, and held Nalorakk for the last 8%.Barkskin + Hurricane pulling
Months later, when I started approaching the 80K effective health mark, I ended up solo tanking Halazzi when my paladin partner died to a pair of saber lashes. Blew the pug's mind. I simply love the ability to endure massive amounts of punishment. As the man in the glowing box once said... "Takes a Lickin', and keeps on tickin'."When I started tanking heroics, I began thinking about how AoE threat worked. I realized as I pushed on I would never be able to consecrate, but I realized the power of hitting every mob in the pull. This evolved into using Barkskin and hurricane to pull with, giving me a solid 500~600 threat on pull to every mob in the pull. It saves healers from pulling early, and it makes it possible for me to do Heroic shattered halls speed runs very smoothly.Using Rebirth while tankingOne of the most enjoyable and worst moments in my tanking life was when the paladin tanking Halazzi with me died in the first 10% of the fight. Not wanting to tank the fight myself, at that moment I didn't realize I could, I blew trinkets and let trinkets carry me into the split, picked up the Lynx, told the DPS to ease off a bit, and asked for a PW:S as I was about to B.rez the paladin. The raid let out a collective gasp of air as I cast barkskin to exit bear form, immediately rebirthed the paladin and went back to bear, and resumed tanking as normal.I guess to sum it up, what I enjoy most about my druid is pushing the envelope. Trying to take the tools I have and apply them intelligently to a problem. I feel my hands are tied as a druid tank, despite being such a diverse hybrid, I can't use the majority of my tools in combat at all. In many ways I feel I'm defined by what I can't do, and when I overcome a barrier, it's the greatest feeling in the world.
Something that would just make the character more enjoyable... My gear is lacking in the stats that matter to me as a tank. Almost all of the frustration I've gone through with my character is that whoever itemized my class seems to think that more armor and raw stats are the answer to everything. I haven't been crit immune through defense rating since I upgraded to T4, there is no way to hit cap with druid tank gear period, and hitting expertise cap with tank gear is only possible at the end of sunwell. These are powerful threat stats that are just not readily accessible to me as a druid tank and it disappoints me. I can gain access to excellently itemized tank gear - if I PVP. S3 and S4 had near perfect stat distributions, albeit if a little low on armor.
To close Druid off...
Feral Charge...
... is AWESOME.
Paladin
Salvaging bad pulls with a well placed consecrate.It's not as easy as it looks, you've accidentally pulled two groups and one mob makes a beeline for your healer. You aim a taunt over, Drop consecrate, judge righteousness on skull, reseal and start moving through and smacking mobs you think you're about to lose, struggling to keep everything infront of you so you can block it. A hairy pull later you're on top, and rolling on that BoE green that nobody wants.[item]Petrified Lichen Guard[/item]What paladin doesn't love this shield? It made the levelling experience enjoyable, it is the greatest enemy of Illidan's Demon hunter Trainees, bane of melee trash from Nagrand's ogres to Black morass' crockolisks alike.Pulling toolsWhen I got my Linken's Boomerang, and later when I made my Goblin Rocket Launcher, I rejoiced. They were the pulling tools I never had. Avenger's Shield is supposed to be one but it fails miserably due to the snare and range issues. (Raid bosses aggro before you get close enough to use it) Of all the obstacles a tank has to overcome, inability to pull should not be one of them. Since replacing both trinkets with vital avoidance trinkets, I find it easier to run in, consecrate, Judge skull, and LoS the entire pull to a nice spot rather than attempt avenger's shield.Shield Block periodDiscovering the fun things I could do with Shield Block Value was like a whole new world unfolding before my eyes. Here was a mitigation stat I'd never experienced and was simply awestruck by. Having new tools at my disposal was great.All in all, I am highly satisfied with my paladin, but this was not always the case. For a very long time I did not understand seals and judgments, creating a strong... lack of aggro on the current kill target. As I began to understand judgments, my single target threat rose and I eventually became a threat machine. It was a hard road, but a satisfying one to learn in the end. Today I prefer my paladin and plan on making it my main going into Wrath.
Something that I feel detracts from the class for me is actually the lack of a movement skill. One of my favorite parts of Diablo 2 was my Chargadin, Charge was a class defining skill that is seemingly absent even though all the other elements are present or being added (Smite = Righteous Shield Slam. There was an AoE hammer move which admittedly behaved and looked slightly different. Exorcism, elemental resist auras, etc.)
On the upside, and I apologize if this isn't entirely appropriate to say, I do love the fact that unlike my druid, My paladin has tanking gear with actual logical tank stats. I can optimize my gear for any number of mitigation, avoidance or threat configurations. It just feels good to have gear designed for all facets tanking.
To Close Paladin off...
Hammer of Wrath Crits...
... are extremely gratifying![]()


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