It's just too awesome to get to live, 50% dam reduction for 10 seconds every 5 minutes.
Altho, basically cuts our threat by 80% during those 10 seconds... oh who cares.
This is a pretty awesome change out of the last Beta Patch. I am stoked now.* Reworked: Divine Protection (118 Mana, 5 Minutes cooldown): Reduces all damage taken by 50% for 12 seconds, but increases the time between your attacks by 50%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Hand of Protection again for 180 seconds.
It's just too awesome to get to live, 50% dam reduction for 10 seconds every 5 minutes.
Altho, basically cuts our threat by 80% during those 10 seconds... oh who cares.
Worlde - Prot Paladin
Darkworldie - Tank DW Frost DK
Uord - Prot Warrior
Huordie - Feral / Resto Druid
they just need to bring shield wall inline
either,
last stand 20 mins, shield wall 5 mins.
or shield wall 20 min, last stand 5 mins
they probably go more in favour of warriors having better CDs than that but im implying its better to be different and equal in some respects...
This is definately looking good though i could see it getting a 30 min CD to match shield wall ;(
buff prot warriors ;x
My Epeen shot:http://img513.imageshack.us/img513/6...7012841wk3.jpg (Solo Arlokk ftw)
Originally Posted by Ciderhelm
I would say it should have a lower cooldown than shield wall or else have shieldwall also reduced to 50%. I am not sure 5 minutes is the right answer (seems low), but the reduction is much lower than shieldwall, and there is a melee dmg penalty, which will hit WotLK pally tanks harder than it does now (not sure if it is 80% of our threat gen, but still significant).
DKs shield wall: 1 min cooldown, 50% damage reduction, 12 second duration (talented 18 sec) and stun immunity to boot.
Pallly shield wall: 5 min cooldown, 50% damage reduction, 12 second duration, white swing penalty and unable to bubble-hearth for 3 min (uh oh)
Warrior shield wall: 30 min cooldown, 75% damage reduction and 10 second duration (talented 13/15)
Now I'm no theory crafter, but it seems like Prot warriors are getting the shaft in Wrath.
Oh I wouldn't be upset with the cooldown being lower, but matching the cooldowns doesn't make sense.
Though some of the cooldown stuff is a bit diluted. In 90% of the content for most of the guilds, both a paladin and a warrior will get one "shield wall" per attempt (or at least a couple of warriors have told me they have theirs ready once every attempt on progression content...not so much on farmed content).
Now the DK one, if that is how it works, sounds pretty ridiculous to me.
I do think the warrior one should be reduced though. 30 mins is a long time. Still it is hard to figure out a good balance between cooldown, duration, and reduction and also take into consideration, effective use interval.
I certainly hope they are planning to do some amazing things yet in the warrior protection tree.![]()
about the threat that you lose when you use Divine proection (if this goes live) only affects one thing that paladins get aggro from .... Seal of rightoues so about the threat lose that aint much imo considering all the new stuff and old stuff that we use to get aggro.
on the point of shield wall ... the problem with that is that it shares cooldown with 2 other skills which one would be alittle bit to usefull in arena, Retaliation, Recklessnes
i wish they could make BoSanc and BoK baseline and give us 2 new talents
Last edited by Mogin; 07-29-2008 at 08:21 AM.
I'd be stunned if they didn't give Prot Warriors some really nice things in the expansion.
Warriors are pretty untouched still at the moment. These radical changes to Pally/DK have happened recently, in a time where Blizzard hasn't looked at Warriors in a few weeks.
Comparing anything at the moment is completely apples to oranges.
This. I've no doubt some Prot Warrior love is coming.
Given the across-the-board cooldown reductions on a lot of long cooldown abilities, I wouldn't be surprised at all to see Shield Wall reduced in CD. The arena point is a valid one (allowing reck or even retaliation every arena might not be something they want to do) but they could easily just put Shield Wall on a separate cooldown, or make the shared cooldown different with it.
Well so far blizz looks like it has shafting warriors on the top of it's to do list.
Here's an idea Blizz: Embrace class specificness and stop trying to make every class into the other.
Pally's could use some sorta oh shit button, but a shield wall substitute?? FFS why even bother being a warrior anymore if everyone else gets our class specific benefits?
Tanks: We like it rough.
Relax Krash, they're balancing out classes slowly, they haven't even started to really work on warriors yet, so they're gonna probably lower our cooldown on shield wall somehow without affecting recklessness, not to mention other balancing, they clearly are looking at things with small changes, but between the various classes, they have to do them 2-3 at a time, they're obviously working on fixing druid/paladins first, then they will be able to set the bar at a level for warriors to be at as well. QQ'ing about it now is not gonna help at all, and I'd appreciate it if any other warriors on this forum want to post about how we're getting outplayed please hold your comments for a few days/weeks and see how Blizz decides to rework us.
Shield wall just needs a shorter cooldown (15 min so it is not usable in arena). As it stands it is still twice as good as the paladin or deathknight version cooldowns aside.
"Class-defining" is a fluid term, especially when adding 10 new levels of talents, abilities, and content to the game.
Pallies don't need another panic survival button - how many do people complain about us having now? "Paladins, I've heard you have many lives, show me!" anyone? >_>;
What we need is a proactive way to "zerk" out of fear that doesn't include aggro dumping. (Divine Shield dancing is BAD.) I would argue that this could be done with minimal changes - just let us cast Seal of Justice while feared to dump fear and make it give us some sort of debuff that keeps us from doing it again for the same duration as zerker rage's CD.
In defense of my previous comment I was being over dramatic on purpose and perhaps the humor was lost.
But I will say that as a whole I am seeing a trend of blending classes together.
Tanks: We like it rough.
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