With the new itemistic, Hammer of Righteous is a wonderful talent and it's going to be the main threat ability for paladins in WotLK toghether with Shield of Righteous
to me hammer of rightoues seem to be a lame reason not to think up a "real" prot paladin talent .... it seems to be a a weak version of divine storm. And then i wonder if its worth to get for tanking?
well since i dont have beta i cant judge it yet but to me it seems really bad...
With the new itemistic, Hammer of Righteous is a wonderful talent and it's going to be the main threat ability for paladins in WotLK toghether with Shield of Righteous
Worlde - Prot Paladin
Darkworldie - Tank DW Frost DK
Uord - Prot Warrior
Huordie - Feral / Resto Druid
Youre crazy. Hitting up to 3 targets for 100% of weapon damage as Holy damage that is not reduced by armor, and bonus threat? This is a massive buff to pally tanking.
If this was the warrior 51 point prot talent I would be extremely happy.
It's not crap, but:
1. It's currently bugged, doing much less damage than it's supposed to.
2. It doesn't mesh with the previous way we geared. We want +Strength and a good high-dps 1H to maximize HotR, which is very different than the spellpower weapons we used to go for.
To be honest, I'm seriously considering junking a lot of my epics and picking up the cobalt blacksmithing set for tanking once WotLK comes out.
Pallies will be using warrior tank weapons in wotlk, yeah it would be bad with current spell damage weapons.
We aren' supposed to use either current tiers nor spelldamage weapons in WotLK.
On the PTR i just switched to the Unbreakable Will and i hold aggro just fine.
I got 0 +strenght.
HotR doesn't seemb bugged to me, it does about the same damage of my melee swing.
Worlde - Prot Paladin
Darkworldie - Tank DW Frost DK
Uord - Prot Warrior
Huordie - Feral / Resto Druid
Strange,
My calculations based on current coefficients have been telling me that SP>DPS weapons. It's only the order of 20-30 TPS, but it's still 20-30TPS more.
I think theres alot of ironing needed on prot paladins and warriors![]()
My Epeen shot:http://img513.imageshack.us/img513/6...7012841wk3.jpg (Solo Arlokk ftw)
Originally Posted by Ciderhelm
hmm maybe i wasnt enough specific.
I dont think we need more aoe tanking tools atm. and i would rather have it do a debuff on the target or a buff on yourself everytime you used i. or in other words i dont think this thing will be needed in order for us to tank and wont fill any gap we prot paladins have.
It's not an AOE tanking ability. It's a high-threat single-target ability that happens to hit 2 other targets (like cleave, or a druid maul).
It will increase your single-target threat, which right now is lower than warrior single-target threat, so yes, it will "fill a gap" so to speak.
yes but dont we already get shield of the rightoues?
Why are paladin abilities scaling with AP? I just don't understand what was so bad about gaining threat through spell damage. Sure, now you guys can ninja warrior loot, but as a warrior that sucks for me and my fellows.
Not to mention spells scaling with AP just doesn't make any kind of logical sense. What are you gonna do? Use your muscles to pray harder?
Tanks: We like it rough.
The devs are homogenizing the gear so it fits pallies, dks, or warriors. They are trying to remove those extra, class specific items that always get sharded cause "XX class of YY spec" wasn't in the raid group. One big thing they are trying to reduce by doing this is the gearing itemizationfor pallies vs. warriors to make them share gear. I don't think it's a bad thing, I personally don't like using a spell damage weapon, I'd rather use an awesome sword, hammer, or axe to smack stuff around with.
I can tell you though, if I stick with WoW I'm going back to Mech for my Suneater w/ Mongoose so I can join the cool kids club ^.^
Edit: Krash, they are talking about one tank in 10 mans, that mean no ninjaing till 25 mans ;p
Gear consolidation is a great design choice, for blizzard and for us. Although you'll have to be rolling against paladins or death knights when loot drops, that same loot will always be what's dropping (in the tank category anyway). This will greatly decrease the amount of gear that drops that no one needs. If there's not a paladin tank in your raid right now, Plate tank/spell damage gear is worthless. When wrath comes out, that will happen much less frequently.
Think of it this way: less loot will go unused in raids. It logically follows that if less loot is wasted, then more people (of all classes) are getting the loot they need.
As for the question about spells scaling with AP from a lore/logical sense, I agree it's a little shoddy. Even still, everyone will get better loot more consistently.
I. Am. Warrior.
From a lore perspective, it does make sense. You pray for extra strength in your attack. You can either have that as a base "I get 10-lbs-of-muscle stronger", or "I get 10% stronger". Even without praying, with a high strength/attack power, you're doing damage, the spells are just enhancing it.
If I'm praying for a holy hammer to beat some ogre over the head, either my god will smack said ogre with the hammer himself, or he will materialize one in front of me and I'll smack him myself, which uses my strength. It also makes sense for thunderclap to scale with attack power, because I'm using my strength to pound the ground, and I'm surprised Blizz didn't do this sooner.
Sure, it makes sense for hammers to scale with AP, but that doesn't explain consec....
Tanks: We like it rough.
Because our farts are more powerful if we have more AP
Worlde - Prot Paladin
Darkworldie - Tank DW Frost DK
Uord - Prot Warrior
Huordie - Feral / Resto Druid
They should make consecration scale with fiber intake
Now if only i could find a blue post that admitted that.
Tanks: We like it rough.
Bookmarks