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Thread: WotLK PvP Discussion!

  1. #221
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    Patch 8892 Changes once I see a list somewhere.

    They updated the above mentioned thread to include the new items and changes:

    As many of you know we will be featuring a new Battleground, a dedicated world PvP zone and all new PvP items in Wrath of the Lich King. In order to make the transition from The Burning Crusade to Wrath of the Lich King flow as smoothly as possible, all accrued honor points will be reset at the launch of the expansion. We do this to ensure select players do not have an unfair advantage at level 80 from stockpiling honor to instantly purchase the newest Wrath of the Lich King PvP rewards. For those with unspent honor points prior to the release of the expansion, we will be offering a few upgrades and special rewards in next content patch solely for purchase via the honor system.

    Update:
    All of the gems that can be purchased with honor will have the Bind on Pickup and Unique-Equipped tags removed so multiples of them can be equipped and they can be traded (or auctioned). The new items that will be available are:

    Cloak of Certain Reprieve
    Binds when picked up
    Back
    130 Armor
    +42 Stamina
    +18 Intellect
    Requires Level 70
    Equip: Improves your resilience rating by 28 (0.71% @ L70).
    Equip: Restores 8 mana per 5 sec.
    Equip: Increases spell power by 33.

    Sergeant's Reinforced Cape
    Binds when picked up
    Back
    130 Armor
    +42 Stamina
    +26 Intellect
    Requires Level 70
    Equip: Improves your resilience rating by 30 (0.76% @ L70).
    Equip: Increases spell power by 33.

    The Gladiator's Resolution
    Binds when picked up
    Back
    130 Armor
    +42 Stamina
    Requires Level 70
    Equip: Improves critical strike rating by 26 (1.18% @ L70).
    Equip: Improves your resilience rating by 20 (0.51% @ L70).
    Equip: Increases attack power by 56.
    Equip: Increases your armor penetration rating by 18

    Volanthius Shroud
    Binds when picked up
    Back
    130 Armor
    +42 Stamina
    Requires Level 70
    Equip: Improves critical strike rating by 19 (0.86% @ L70).
    Equip: Improves your resilience rating by 28 (0.71% @ L70).
    Equip: Improves haste rating by 18 (1.14% @ L70).
    Equip: Increases spell power by 33

    Battlemaster's Resolve
    Binds when picked up
    Trinket
    Requires Level 70
    Equip: Increases attack power by 120.
    Use: Increases maximum health by 1750 for 15 sec. Shares cooldown with other Battlemaster's trinkets. (3 Min Cooldown)

    Battlemaster's Courage
    Binds when picked up
    Trinket
    Requires Level 70
    Equip: Increases spell power by 70.
    Use: Increases maximum health by 1750 for 15 sec. Shares cooldown with other Battlemaster's trinkets. (3 Min Cooldown)

    Battlemaster's Celerity
    Binds when picked up
    Trinket
    Requires Level 70
    Equip: Improves haste rating by 60 (3.8% @ L70).
    Use: Increases maximum health by 1750 for 15 sec. Shares cooldown with other Battlemaster's trinkets. (3 Min Cooldown)

    Battlemaster's Aggression
    Binds when picked up
    Trinket
    Requires Level 70
    Equip: Improves critical strike rating by 60 (2.72% @ L70).
    Use: Increases maximum health by 1750 for 15 sec. Shares cooldown with other Battlemaster's trinkets. (3 Min Cooldown)

  2. #222
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    mmm, 60 crit rating .... or the 120 AP... or the new cloak. by jove, I think they've got it!

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    Quote Originally Posted by Turelliax View Post
    I will never be a kaz.. no one can reach the utter awesomeness of you.
    http://i.imgur.com/3vbQi.gif

  3. #223
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    Yeah, I have something to save for now.

    These seem to be the new build changes:

    Fury

    Titan's Grip - now reduces your chance to hit with damage-dealing ability that require a weapon by 15%.
    Protection

    Vigilance - Now reduces the damage taken by the group or raid target by 3%.

  4. #224
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    sooo... no change to TG basically.

    lol
    and how much honor do those costs, cuz i am not likely to get enough honor before the expansion lol.

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    Quote Originally Posted by Turelliax View Post
    I will never be a kaz.. no one can reach the utter awesomeness of you.
    http://i.imgur.com/3vbQi.gif

  5. #225
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    Wowhead is not up atm it seems. If I remember correctly they were 20k for cloak and 35k for trinket.

  6. #226
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    How does that new cloak compare to Dory's?

  7. #227
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    Quote Originally Posted by TankinEd View Post
    How does that new cloak compare to Dory's?
    The Gladiator's Resolution (ilvl 156)
    Binds when picked up
    Back
    130 Armor
    +42 Stamina
    Requires Level 70
    Equip: Improves critical strike rating by 26 (1.18% @ L70).
    Equip: Improves your resilience rating by 20 (0.51% @ L70).
    Equip: Increases attack power by 56.
    Equip: Increases your armor penetration rating by 18
    Dory's Embrace (ilvl 136)
    Binds when picked up
    Back
    114 Armor
    +34 Stamina
    Requires Level 70
    Equip: Improves critical strike rating by 20
    Equip: Improves your resilience rating by 20
    Equip: Increases attack power by 46.
    Equip: Your attacks ignore 112 of your opponent's armor.
    "Approximately priceless."
    When wowhead wasn't down I think the ilvl was higher.
    Last edited by Bloodwraith; 09-26-2008 at 06:45 PM.

  8. #228
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    basically the new one is better, it's literally a higher ilvl version of Dory's so it's worth grabbing if you've got the points.

    Oh and BW, when we gonna duel man! Uhh, so my druid didn't trade his account away, he just OBTAINED another account with a paladin in it and he's been playing that exclusively. Lol.

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    Quote Originally Posted by Turelliax View Post
    I will never be a kaz.. no one can reach the utter awesomeness of you.
    http://i.imgur.com/3vbQi.gif

  9. #229
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    Quote Originally Posted by Kazeyonoma View Post
    basically the new one is better, it's literally a higher ilvl version of Dory's so it's worth grabbing if you've got the points.

    Oh and BW, when we gonna duel man! Uhh, so my druid didn't trade his account away, he just OBTAINED another account with a paladin in it and he's been playing that exclusively. Lol.
    I almost already have 20k honor again. I'm holding off on buying the 1 handed axe so I can save up for the new items. (AV weekend woot)

    Well atleast he didn't trade his druid away. As for our duel, the difference in our time zones makes it hard to both be on at the same time I'll try to check chatbox more often to see if you're online.

    Btw I'll probably update the OP this weekend if I get a chance.
    Last edited by Bloodwraith; 09-26-2008 at 12:45 PM.

  10. #230
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    sounds good. one of these days the epic battle with happen... and you'll have to fraps it.

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    Quote Originally Posted by Turelliax View Post
    I will never be a kaz.. no one can reach the utter awesomeness of you.
    http://i.imgur.com/3vbQi.gif

  11. #231
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    Blues:

    Warrior
    Arms Talent Feedback
    This thread is a little bit different from some of the others I've started, because I'm going to povide a little more direction on a few specific talents. This is a discussion of ARMS however. Also note that we want the tree to be both PvE and PvP viable so keep that in mind when responding.

    First, we're not dramatically overhauling warrior stances. At least not now. We have talked about it quite a bit, and it's something we might do in the future, but it does require a lot discussion. So we aren't taking away the penalties and we aren't adding a bonus to Arms for now. However, if there are less dramatic changes that totally "fix" Battle Stance for you, feel free to mention those. An example might be putting Pummel into Arms (perhaps with a talent).

    Second, Bladestorm. Currently it allows you to use white attacks and we're inclined to leave it that way. It can do an awful lot of damage right now, so I hope your feedback isn't that it doesn't hit hard enough. I know several people want it to break fear instead of just prevent it.

    Third, Sudden Death. Some people love it because it's actually a decision when it lights up. Other people hate it for the same reason.

    Fourth, Wrecking Crew. This is pretty much just a discussion of the Enrage mechanic, unless you just think the numbers are off or something.

    I shouldn't need to remind you of this, and many of you will probably disagree anyway, but warriors are exceedinly difficult to balance. Because of the way rage works, it is really easy to make warriors too weak or too powerful and hard to hit the sweet spot. And yes, you are very gear-dependent. (src)

    Fury Talent Feedback
    With one exception. No Titan's Grip talk permitted.
    I know you want to talk about it some more, but the topic has a tendency to fill up every thread into which it sneaks. I want to make sure other Fury issues get ample coverage. Anything else is open game. (src)

    General warrior Q/A (src)
    How do you feel about the heavily random nature of the arms tree?
    There's always been a bit of that compared to Fury.

    Why does bladestorm have a self-CC element? Why doesn't it remove CC, stuns, snares or roots on use? Will this be reconsidered?
    It does great dps. It would be too good if you could do other stuff too and too good if you could Intercept someone down. We might reconsider the CC issue, but really that's the kind of thing to pop out of PvP testing.

    Are there any plans to make the improved charge and improved heroic strike talents not bad? Less bad?
    We buffed Imp Charge recently. Imp Heroic Strike might seem a little bland, but that may be because we've changed a lot of the old talents in various trees that used to do simple things like this. Heroic really does hit like a truck now, so I assume your issue is what the talent does to rage cost?

    Why was enrage's bonus damage reduced so severely? Would you consider allowing deathwish to stack again now that the bonus is so low?
    Because we changed it from "be crit" to "be hurt." We might consider letting it stack.

    Does the hamstring glyph stack with the improved hamstring talent?
    That is the intent.

    Have you looked at the math supplied by Torgal and company that demonstrates titans grip isn't such a massive increase as you think it is? If their numbers are correct, then what is your stance?
    Our numbers say differently. I haven't looked to see where they differ. I'll try to get to that.

    You say you don't want any single talent point giving a 10% damage increase (as for example.) On 25-man Kel'thuzad and Sapphiron last night, mortal strike amounted to approximately 17% of my total damage done. On Sapphiron, slam was approximately 40% of total damage. Will mortal strike, bloodthirst or improved slam be nerfed based on your talent budgeting?
    No. That's not a hard and fast rule. In your example though, if you had not used Mortal Strike or Slam you probably would have used the rage for something else. In the case of TG though we do have serious concerns about it being too good (sans a stiff penalty). While we might change our minds after more data, you're not going to change our mind by pointing out logical inconsistencies in talent trees. There are plenty of them.

    Do you see the glyph of resonating power (Increases the maximum targets affected by your Thunder Clap ability by 4) as being mandatory for tanking? If yes, do you feel that's acceptable? If no, why not?
    It's not mandatory, and actually it only increases your radius. Thunder Clap will do what you want it to do, but that's another topic.

    Can you offer an approximation of the proc rate/PPM on furious attacks?
    It's a frequency-based proc. It's a little complicated to explain but you might compare it to Omen of Clarity. I'll try to get back to this later.

    Are there any plans to make unending fury not bad? Less bad? Seriously, it's really really bad.
    Yeah, this one doesn't feel done.

    Do you feel that Vigilance is currently worth the talent point? If no, what is being done to fix it?
    It's pretty uber if we're talking about the same version.

    Damage shield is, according to some very basic testing, not generating threat from damage dealt. Can you confirm this? If so, is this intended?
    It appears to generate threat based on the damage done. But there might be a bug.

    Are there any plans to buff revenge baseline so that it's worth injecting into rotations for protection?
    Putting it into Sword and Board is something we are discussing.

    Do you feel that shockwave is, or should be, our be-all answer to AoE threat generation? Is there any chance of lowering the cooldown?
    No, we don't want it to be your go-to AE ability, because then Arms and Fury can never tank a 5-player dungeon very well. We want it to be useful obviously.

    Is it possible to give Disarm the same functionality as rogue's Dismantle, or at least, the removed Shield Break skill?
    I'll have to investigate this.

    Do you feel heroic throw is strong or interesting enough for a level 80 skill?
    Yes.

    The devs seem to have originally planned several means for warriors to interact with the new enrage mechanics. Will enraged regeneration and the rend bonus be all that we see for the expansion, or is more being considered? Specifically, enraged assault.
    The problem we had with Enraged Assault was our warrior testers and designers didn't feel like they had enough GCDs to work another attack into their rotations. It was just too much. I love the idea though (it wasn't mine) so I wouldn't say never.

    While you're doing numbers passes, any chance of restoring flurry to its original 30% bonus? Compare it to shamans flurry and it's clearly underbudgeted.
    It all depends at this point on whether shamans or warriors are doing too much damage.

    Will we be seeing any sort of "good raid-slave" bonus for warriors who take rampage, given the overwhelming presence of feral druids across the raiding scene?
    That is in the long-term plan. On the other hand, we can't really imagine a warrior skipping that talent because it is so useful solo. Mostly, we need to make sure the big raid buff overhaul really works the way we want it to.

    Why was the healing component of bloodthirst nerfed?
    We thought it was too good, though to be honest, there are clandestine whispers echoing through our offices in the dead of night to change it back.

    Do you think some of the design is being rushed by the looming deadline?
    Nope. We just can't worry about stuff like that or one of two things would happen: we'd get rushed and sloppy, or we'd just keep delaying the release. Class design, item design, talent design and game balance are never realy done, so we just keep working on them.
    The truth is we can release stuff on a day one patch. We'll also have [a period] in between the 3.0 patch and the actual release of Lich King in which we'll get more time to see the new talents and mechanics in action before everyone starts leveling again. And then there are hotfixes, mini-patches (there will doubtless be a few) and then big content patches.
    We have enough experienced people on the team now who have been through this a couple of times that we plan on being able to respond to problems in a timely fashion.
    But since we can't wait until everything is 100% perfect (because it never is) it doesn't make much sense to worry about the impending release either.
    Some PTR Spec Testing: World of Warcraft (English) Forums -> PTR Warrior Numbers 8982

    New Cloak costs: 20k honor and 20 AB Marks

    New battlemaster's costs: 35k honor and 40 AV Marks
    Last edited by Bloodwraith; 09-26-2008 at 06:51 PM.

  12. #232
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    OP Updated to the current patch

    What do you guys think?

  13. #233
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    I just tried the new arenas on beta. They both seem pretty interesting.

    Did a couple minutes on strand of the ancients too. Seems the only person I can beat is another TG warrior lol. The miss penalty is crazty especially since I only get 54 hit rating from PvP gear.

    EDIT: Warrior PvP Thread - Page 72 - Elitist Jerks

    Spreadsheet for 3.0 weapon spec choices.
    Last edited by Bloodwraith; 09-27-2008 at 08:02 PM.

  14. #234
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    I'm guessing mid-October the new patch hits the Live servers, right? i'm trying to calculate my coming back when the new items pop up xP!

  15. #235
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    The haven't announced it's released but I assume that's about when it would come out. It would give them about a month to test how things go on live and on beta.

  16. #236
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    I'm curious what you guys think of all pvp gear having arena point requirements in wrath? Sure, for the first few months everyone will be running around in pve gear until enough arena points are gained to get full arena sets+offitems. Now granted lake wintergrasp gives arena points in beta for winners and looser, but they have never mentioned whether that will remain or not when wrath goes live, and if it remains what the values for win/loss will get set at.

    To me, that seems like they are trying to inject some players into the arena system by forcing everyone to arena who wants any pvp gear, not just the best stuff. It also means "S1" of wrath will be dominated by players who spend the time to get the best pve gear, then translate that gear advantage into quick ratings and get a bigger advantage especially when you look at the 2 levels of "rating required" gear. If they keep the arena point givout for lake wintergrasp (which I dont think they will, and if they do it will be a real small payout), it will also mean that the wintergrasp area will be quite insane with people looking to pick up "free arena points" and even further dilute the "sanctity" of the arena system itself.

  17. #237
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    OP Updated to this point.

    Now for new blues and news:

    As promised, here are a few dps changes. There will probably be a few more over the next few days.

    Fury
    - Unending Fury changed to increase damage of Slam, Whirlwind and Bloodthirst by 2/4/6/8/10% (it no longer offers a rage discount).

    Arms
    - Sudden Death now grants 10 rage, so that following the Execute you have 10 rage left over. In the course of testing this, we also decided Execute by itself wasn't doing enough damage, so it got a buff too (could be around +15%), which will also help the talent.
    - Bladestorm breaks roots and snares when initially used. It doesn't break other forms of CC, largely because we suspect that if it did, that functionality in PvP would overshadow the actual cool whirlwindy part.
    - Strength of Arms now grants 2%/2%/2 Str/Sta/Expertise per point. (Still 2 points total.)
    We've revaluated certain aspects of how the arena system and current arena season will be affected during both the next content patch, and the launch of Wrath of the Lich King. For starters, the current arena season will end in respect to the ladder upon the release of our next major patch. What this means is, we'll be taking a snapshot of the current season's ladder just before the realms are taken down for patch maintenance, and our normal process will commence to determine who is eligible for the end-of-season rewards. Teams and ratings will not be wiped at that time, and will carry forward allowing players to earn points each week (and buy gear) until the launch of the expansion on November 13th. Almost immediately before Wrath of the Lich King releases, all arena teams as well as ratings will be wiped and arena charter NPCs disabled.

  18. #238
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    wow, so they're gonna end season 4 short... It took forever to come out, and then it got cut short, wth, i no likey.

    the changes are pretty decent though, 10% damage to 3 core abilities are much better than rage. Good for non-TG builds too.

    SD giving 10 rage after firing it off is pretty amazing... doesn't that mean... well, at least at <20% if you're spec'd imp execute in fury, you can continuously execute without any rage issues ever? (go go equip as much stat increasing or ArP weapons at that point cuz the dps won't matter!)

    Change to Str of Arms is pretty good, getting some expertise in there makes it nice for a dps increase to pve Arms as well.

    But man, the content patch ending the season makes me sad panda, i only got my duelist title for 4 months =(

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    Quote Originally Posted by Turelliax View Post
    I will never be a kaz.. no one can reach the utter awesomeness of you.
    http://i.imgur.com/3vbQi.gif

  19. #239
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    I'm not really mad about it. They couldn't really let all the changes ruin what everyone has worked toward this season.

    Nice new name color Kazey

  20. #240
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    I'm not saying they should let it ruin it, I'm just confused as to the timing. but I guess that's how they had to do it. and yes I think my color is very pr3tty =x

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    Quote Originally Posted by Turelliax View Post
    I will never be a kaz.. no one can reach the utter awesomeness of you.
    http://i.imgur.com/3vbQi.gif

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