I hope I don't get too wordy, but as an Co-Founder for a raiding alliance, I feel very strongly, and positivley about the subject. The MAIN CORE IDEA, is you need good MATURE people. They can be kids, but if they are mature about their playstyle, and play well as a group, then as long as they don't say "poopoopeepee" into vent 24/7, they are probably a good addition.
Pre-TBC, after getting tired of running Scholo for the 48th time for helms, a buddy and mine started to form an alliance to hit the 20 mans. Our INITIAL succesful move was to create a community of excellence and a standard of skill.
The very first piece of this was to create a custom chat channel. As raids, or 5 mans were succesful, we would ask these great players to /join channelX.
The people we ran with knew what we were looking for and the types of people we wanted. After a few weeks of this and scraping together raids for ZG, we finally setup a website in order to track things a normal guild wants to track. A raid scheduler, a DKP tracker and discussion forums.
Cut to over a year later, there was only 2 hordeside guilds killing Rags. We were the third. I'll also never forget the night in trade "Wait, I thought GuildX and Guild Y already killed Ony this week..." To which we were able to respond, " And now, The Raiding alliance Z has come out victorious as well!" 12 Pugged Quel'Serrar's later :P ....
At the high point, moving into BWL, our total raiding population from our RP server had over 500 people , pretty much on the same page. Boss fight strats and "Raid Alliance" rules coupled with the Raid scheduler really put us in a position we never expected.
Nightly, we would have people standing outside the raid instances listed on the scheduler, some up to 45 minutes before raid start time. When TBC was announced, we decided to move towards more of a guild format as many of the "Scratch and claw(TO BE LIKE US
)" guilds, and some of the more premier guilds started "poaching" our players. We kept the same systems such as DKP rules, raid requirements and the likes when we moved foward to guild status eventually.
Oh, did I mention we've been raiding at MIDNIGHT to FOUR AM SERVER TIME :P That in itself had it's challenges, but definatley gave us a consistent core of people to play with and choose from. RP Server, Midnight raids, and still, we manage to 4/4 , 6/6 , 4/5 and 4/5. Acheiving the #2 horde side spot wasn't easy with the factors running against us, but it sure has been fun!
The simplicity and truths are such...
- You MUST have a core of "leaders". This includes ( and probably most importantly ) Human Resources people to handle issues, ( Basically , someone good with conversation skills).
- You need a raid leader, Someone who knows the bosses and can concisely run down fights. As an alliance, you will almost ALWAYS have someone who "Doesn't know what this boss does"( Pref two leads so the one doesn't get burnt out ).
-Finally, you really should have an IT guy, who handles a website for tracking information. If anything, this helps players feel a stronger sense of community outside of the game, and makes them looking forward to getting back into it.
- Stick to a schedule. Consistency is king, especially without a guild tag to hang up. ( Example, AQ scarabs and Idols. Any time people would scratch their head as to why I or so-and-so was getting ALL the scarabs and idols on a run, they would ALWAYS be ENTHUSIASTIC when they heard why. " We're saving them for players who loot the items from the bosses AND have the required rep. As soon as both conditions are met, BAM, Idols and Scarabs in the mail" This was a HUGE boost to our player pool when they saw these items on players and confirmed that we weren't just in it for ourselves )
- Reward greatness, make people aware (thru attrition) that mediocrity will always be bottom rung.
Once you start playing like this, you will appreciate the flexibilty and communication that comes with a setup like this. If anyone has any questions, I would be glad to PM or answer them here.
Soupa-Fly
P.S. A LOT of guilds who thought they were advanced or all that, began with initial laughs snickers and /points. " That'll never work" " Your people are scrubs". I wonder where those feelign went when they were poaching our players, or better yet, when we surpassed them and their guild walls came crashing down. How does it feel to hang your head in shame and ask to be let into a house you were gunning for months earlier :P
Last edited by Soupa; 06-09-2008 at 01:06 PM.
Reason: added P.S.
If there is one thing I have learned from the WoW forums, it's that you can't keep someone with no shame down.
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