With no other Warriors around, you'll just have to live with keeping up TC/DS. What helps me the most in those situations, is a good addon that tracks the timers for these debuffs, so I can more easily know when to reapply. I use Chronometer, but there are many other choices available.It's been bugging me that my TPS always comes out miserable on WWS because I have to spam my own debuffs.
I don't believe these were ever moved off of the spell hit formula? I don't know of any solid testing though.(offtopic: thunder clap / demo shout resists are reduced by + hit? or spell hit or what? Is it possible to prevent resists altogether?)
In a multi-tank situation, the hard-hitter is usually not a big slugger; not having warrior debuffs for the duration shouldn't make or break your attempts. Once you're freed up from whichever add you're tanking, run over and get those debuffs rolling to help out.The other issue that bugs me is the debuffs themselves. I'm looking at always having to tank the hardest hitting mob in any multi-tank encounter, because my druids / paladin won't be getting thunder clap. Is it that big of a difference?
So: the debuffs help a lot, but you can survive without them for many fights.
Proper class balance can help out a lot. 2 of each class is a good target, 3 being preferred for most of the buff/debuff classes. That's something to address via raid invites.I think I could justify a Blood Frenzy warrior, but I'd like to pickup an enhancement shaman too and I feel like we're gonna hit melee overload.
I usually aim for 8 ranged, 7 melee. Shift it around however you want, most fights it won't impact your raid greatly if you're heavy on one or light on the other.Any comments on melee / range dps raid balance?