I'd say that a balanced set is pretty reasonable for this fight. Archie's melee hits pretty hard, but he cannot crush. I've found that reasonable avoidance levels keep things going across periods where something bad has happened to one healer or another and other healers are picking up the slack.
Honestly, from the tanking POV, it's all about having good awareness of what's around you and using your "oh shit" buttons when appropriate. (Really, I usually leave them alone, just because I prefer providing a steady damage input profile to my healers on most fights—but on Archimonde, I find I use all of my trinkets, potions, healthstones, etc. all the time. Just to make sure that bad luck doesn't end the attempt because somebody had to run from a doomfire.)




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