Having a free 5 mins (and most of the waking hours of the day) to think about how to improve the gear I have, I was considering enchants on, for example, my ranged weapon (khorium destroyer). Do these encahnts (+crit for example) improve your melee stats as well as ranged? If so, what would be the best enchant for this (the +hit from MC looks appealing)?
I then moved on to thinking about getting bags as large as I could afford and having an ammo pouch with +15% haste crafted, to make pulling patrols easier to time.
Any thoughts on this?
Any other 'enchants' which people tend to skip you can think of?
I believe the enchants to ranged weapons only work on ranged attacks. Now if u want to spend the gold on say crit to ranged maybe once and a long while u will crit on a pull and get the extra threat. On bosses thats what the decapitator is for Oh and I have ZERO room for a quiver. Even my bank is full i dont think its worth it.
Unfortunately, you there are no enchants for a range weapon, with the exception of a scope, which really wouldn't benefit you at all.
As for an ammo pouch, Only hunters can make use of those.
Might I suggest using a thrown weapon to make tricky pulls, as there is no "aiming" delay before the projectile leaves your hand. (alternatively, grabe yourself a [item]The Decapitator[/item] for an instant 40 yard pull every 3 minutes)
On the note of ranged pulling through thrown weapons, the [item]Vengeful Gladiator's War Edge[/item] is pretty cheap with a solid stamina value, as well as the resilience itemization, which I use for resistance fights.
I typically use my [item]Serpentshrine Shuriken[/item] when pulling and I'll switch back to my [item]Gyro-Balanced Khorium Destroyer[/item] when I throw the shuriken. I actually have a macro which when I have my shuriken on i use it...it does the throw command and then equips my gun.
For pulls where I'm not doing he initial pull such as HKM and I'm peeling High King off (if I don't have a misdirect) I'll use my decapitator for the added threat.