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Thread: Show your Interface

  1. #121
    Join Date
    Mar 2008
    Location
    London
    Posts
    278
    Quote Originally Posted by Cynocide View Post
    Tobius, what action bar do you use? If it is bartender, what 'style' puts the grey border around them and a blue border on activated/used actions?
    It is bartender, the style is from the CyCircled addon. I use the "VolM" skin with the default colours. You can change the colours for the borders in the options if you want. I also have a plain black eePanel behind the action bars.
    Rivers know this: there is no hurry. We shall get there some day.

  2. #122
    Join Date
    Mar 2008
    Location
    Arkansas
    Posts
    203
    Excellent, thanks Tobius

  3. #123
    Join Date
    Dec 2007
    Location
    Germany
    Posts
    101
    My interface tonight in karazhan.
    Still have to rework some minor things, but I am really happy atm.

  4. #124
    Join Date
    Dec 2007
    Posts
    14
    Quote Originally Posted by Kininye View Post
    If you'd like and you're comfortable working with layouts, I can export my frames and you can play around with them.
    Sure that would be great thanks!

  5. #125
    still a wip...



    Bongos3
    SimpleMiniMap
    eePanels
    Prat
    ArkInventory
    Pitbull
    Cowtip
    Grimreaper
    Grid
    Skinner
    MinimapButtonFrame
    ElkBuffBars
    Quartz
    Recount
    Aloft
    CTRA
    oRA2
    DBM
    Omen
    NECB
    XRS
    Fubar
    SCT
    SCTD
    SCT SpellReady
    SCT Cooldowns
    Lynstats
    Cooldown Count
    MobInfo

    That is the basis of what is there, there is some other stuff but, nothing actually on screen...or to do with raiding

  6. #126
    Join Date
    Jan 2008
    Posts
    77
    Quote Originally Posted by Retsamexa View Post
    Sure that would be great thanks!
    Player frame
    Code:
    {
        name = "Kininye's Player",
        pbRevision = 67180,
        bars = {
            blankSpace = {
                deficit = false,
                height = 6,
                hidden = true,
                position = 2,
                reverse = false,
                side = "center"
            },
            castBar = {
                deficit = false,
                height = 5,
                hidden = false,
                position = 1,
                reverse = false,
                side = "center"
            },
            druidManaBar = {
                deficit = false,
                height = 1,
                hidden = false,
                position = 7,
                reverse = false,
                side = "center"
            },
            expBar = {
                deficit = false,
                hidden = false,
                position = 6,
                reverse = false,
                side = "center"
            },
            fullBar = {
                deficit = false,
                height = 5,
                hidden = false,
                position = 9,
                reverse = false,
                side = "center"
            },
            healthBar = {
                deficit = false,
                height = 1,
                hidden = false,
                position = 5,
                reverse = false,
                side = "left"
            },
            portrait = {
                deficit = false,
                height = 12,
                hidden = false,
                position = 4,
                reverse = false,
                side = "center"
            },
            powerBar = {
                deficit = false,
                height = 1,
                hidden = false,
                position = 3,
                reverse = false,
                side = "right"
            },
            repBar = {
                deficit = false,
                hidden = false,
                position = 10,
                reverse = false,
                side = "center"
            },
            threatBar = {
                deficit = false,
                hidden = false,
                position = 8,
                reverse = false,
                side = "center"
            }
        },
        icons = {
            combatIcon = {
                position = "portrait-left",
                size = 0.9
            },
            leaderIcon = {
                position = "frame-edgetopleft",
                size = 0.6
            },
            masterIcon = {
                position = "frame-edgetopleft",
                size = 0.6
            },
            pvpIcon = {
                position = "frame-edgeright",
                size = 1.6
            },
            raidTargetIcon = {
                position = "frame-edgetopleft",
                size = 1.1
            },
            readyCheckIcon = {
                position = "frame-edgebottomright"
            },
            restIcon = {
                position = "portrait-topright",
                size = 0.85
            },
            totemTimersFrame = {
                position = "frame-outtopleft"
            },
            voiceIcon = {
                position = "frame-edgebottomright"
            }
        },
        texts = {
            combatText = {
                position = "blankSpace-center"
            },
            DruidMana = {
                custom = "[~IsMana ? FractionalDruidMP]",
                position = "druidManaBar-right",
                style = "Absolute",
                styleType = "druidMana"
            },
            Health = {
                custom = "[Status || HP:Short:ClassColor || PercentHP:Percent:ClassColor]",
                position = "frame-outlefttop",
                size = 1.4,
                styleType = "health"
            },
            HPper = {
                custom = "[Status || PercentHP:Percent:ClassColor]",
                position = "frame-outleftbottom",
                styleType = "health"
            },
            Power = {
                custom = "[HasMP ? MP:VeryShort:PowerColor]",
                position = "frame-outright",
                styleType = "power"
            }
        }
    }
    Target frame
    Code:
    {
        name = "Kininye's Target",
        pbRevision = 67180,
        bars = {
            blankSpace = {
                deficit = false,
                height = 6,
                hidden = true,
                position = 2,
                reverse = false,
                side = "center"
            },
            castBar = {
                deficit = false,
                height = 5,
                hidden = false,
                position = 1,
                reverse = false,
                side = "center"
            },
            druidManaBar = {
                deficit = false,
                height = 1,
                hidden = false,
                position = 7,
                reverse = false,
                side = "center"
            },
            expBar = {
                deficit = false,
                hidden = false,
                position = 6,
                reverse = false,
                side = "center"
            },
            fullBar = {
                deficit = false,
                height = 5,
                hidden = false,
                position = 9,
                reverse = false,
                side = "center"
            },
            healthBar = {
                deficit = false,
                height = 1,
                hidden = false,
                position = 5,
                reverse = false,
                side = "left"
            },
            portrait = {
                deficit = false,
                height = 12,
                hidden = false,
                position = 4,
                reverse = false,
                side = "center"
            },
            powerBar = {
                deficit = false,
                height = 1,
                hidden = false,
                position = 3,
                reverse = false,
                side = "right"
            },
            repBar = {
                deficit = false,
                hidden = false,
                position = 10,
                reverse = false,
                side = "center"
            },
            threatBar = {
                deficit = false,
                hidden = false,
                position = 8,
                reverse = false,
                side = "center"
            }
        },
        icons = {
            combatIcon = {
                position = "portrait-left",
                size = 0.9
            },
            leaderIcon = {
                position = "frame-edgetopleft",
                size = 0.6
            },
            masterIcon = {
                position = "frame-edgetopleft",
                size = 0.6
            },
            pvpIcon = {
                position = "frame-edgeright",
                size = 1.6
            },
            raidTargetIcon = {
                position = "frame-edgetopleft",
                size = 1.1
            },
            readyCheckIcon = {
                position = "frame-edgebottomright"
            },
            restIcon = {
                position = "portrait-right",
                size = 0.85
            },
            totemTimersFrame = {
                position = "frame-outtopleft"
            },
            voiceIcon = {
                position = "frame-edgebottomright"
            }
        },
        texts = {
            combatText = {
                position = "blankSpace-center"
            },
            DruidMana = {
                custom = "[~IsMana ? FractionalDruidMP]",
                position = "druidManaBar-right",
                style = "Absolute",
                styleType = "druidMana"
            },
            Experience = {
                position = "expBar-center",
                style = "Standard",
                styleType = "experience"
            },
            Health = {
                custom = "[Status || HP:Short:ClassColor || PercentHP:Percent:ClassColor]",
                position = "frame-outlefttop",
                size = 1.4,
                styleType = "health"
            },
            HPper = {
                custom = "[Status || PercentHP:Percent:ClassColor]",
                position = "frame-outleftbottom",
                styleType = "health"
            },
            Name = {
                custom = "[Name:ClassColor]",
                position = "frame-outbottomright",
                size = 1.5,
                styleType = "name"
            }
        }
    }
    Target's Target
    Code:
    {
        name = "Kininye's Target's Target",
        pbRevision = 67180,
        bars = {
            blankSpace = {
                deficit = false,
                height = 6,
                hidden = true,
                position = 2,
                reverse = false,
                side = "center"
            },
            castBar = {
                deficit = false,
                height = 5,
                hidden = false,
                position = 1,
                reverse = false,
                side = "center"
            },
            druidManaBar = {
                deficit = false,
                height = 1,
                hidden = false,
                position = 7,
                reverse = false,
                side = "center"
            },
            expBar = {
                deficit = false,
                hidden = false,
                position = 6,
                reverse = false,
                side = "center"
            },
            fullBar = {
                deficit = false,
                height = 5,
                hidden = false,
                position = 9,
                reverse = false,
                side = "center"
            },
            healthBar = {
                deficit = false,
                height = 1,
                hidden = false,
                position = 5,
                reverse = false,
                side = "right"
            },
            portrait = {
                deficit = false,
                height = 12,
                hidden = false,
                position = 4,
                reverse = false,
                side = "center"
            },
            powerBar = {
                deficit = false,
                height = 1,
                hidden = false,
                position = 3,
                reverse = false,
                side = "left"
            },
            repBar = {
                deficit = false,
                hidden = false,
                position = 10,
                reverse = false,
                side = "center"
            },
            threatBar = {
                deficit = false,
                hidden = false,
                position = 8,
                reverse = false,
                side = "center"
            }
        },
        icons = {
            combatIcon = {
                position = "portrait-left",
                size = 0.9
            },
            leaderIcon = {
                position = "frame-edgetopleft",
                size = 0.6
            },
            masterIcon = {
                position = "frame-edgetopleft",
                size = 0.6
            },
            pvpIcon = {
                position = "frame-edgeright",
                size = 1.6
            },
            raidTargetIcon = {
                position = "frame-edgetopleft",
                size = 1.1
            },
            readyCheckIcon = {
                position = "frame-edgebottomright"
            },
            restIcon = {
                position = "portrait-right",
                size = 0.85
            },
            totemTimersFrame = {
                position = "frame-outtopleft"
            },
            voiceIcon = {
                position = "frame-edgebottomright"
            }
        },
        texts = {
            combatText = {
                position = "blankSpace-center"
            },
            DruidMana = {
                custom = "[~IsMana ? FractionalDruidMP]",
                position = "druidManaBar-right",
                style = "Absolute",
                styleType = "druidMana"
            },
            Experience = {
                position = "expBar-center",
                style = "Standard",
                styleType = "experience"
            },
            Health = {
                custom = "[Status || HP:Short:ClassColor || PercentHP:Percent:ClassColor]",
                position = "frame-outrighttop",
                size = 1.4,
                styleType = "health"
            },
            HPper = {
                custom = "[Status || PercentHP:Percent:ClassColor]",
                position = "frame-outrightbottom",
                styleType = "health"
            },
            Name = {
                custom = "[Name:ClassColor]",
                position = "frame-outbottomleft",
                size = 1.5,
                styleType = "name"
            }
        }
    }
    I have similar frames for when in a party but I can't find a pic of them right now. You may need to enable Portraits and disable all bars but the Health and Power (mana) bars to get things to look right.

  7. #127
    Join Date
    Oct 2007
    Location
    Schiedam - The Netherlands
    Posts
    16


    in raid



    solo

    mostly based on Caith UI, modded it a bit and changed it to non widescreen. can upload it if anyone wants it ^^ res = 1360x1024

  8. #128
    Join Date
    Sep 2007
    Location
    Junkyard, PA
    Posts
    22
    Bah. Your Pitbull is functioning properly. Mine isn't.

  9. #129
    Join Date
    Oct 2007
    Location
    Schiedam - The Netherlands
    Posts
    16
    Quote Originally Posted by Dansodai View Post
    Bah. Your Pitbull is functioning properly. Mine isn't.
    mine wasn't either m8. but I downloaded libdogtag 3.0, and went to work with the dogtags. as I said I can upload my setting which include the dogtags that are working in 2.4.

  10. #130
    Join Date
    Sep 2007
    Location
    Junkyard, PA
    Posts
    22
    That would make a world of difference if you could do that.

  11. #131
    Join Date
    Oct 2007
    Posts
    84
    Current incarnation of my UI:


    Not shown:
    Target (opposing side of map/buttons from player window)
    ToT & ToTT (right of Target window)
    DBM/Big Wigs bars (top left for bar 1, in between player & target window for bar 2)
    Player & Target casting bars (above bar 2 of DBM/BigWigs)

    Mods:
    Fubar
    eEpanels
    Bartender 3
    AgUnitFrames
    Ora2
    Omen
    Grid
    ElkkBuffBars
    Quartz
    Squeenix
    Miminalist
    Various mods not related to UI graphics (Recount, Loggerhead, SCT, etc.)

  12. #132
    First of all Ima say hi since im new to these forums

    So.... Hi :P

    ImageShack - Hosting :: ui1gt0.jpg

    (Didn't imbed the image as I'm guessing it'll be too large)

    Yes, I'm only level 17 :P In the process of leveling to become a tank (Hopefully a MT :P).

    Thought I'd sort my UI now, so that im totally used to hit when the time comes to tank. The red square in the middle is where I'll have an additional, small set of buttons for the main tanking abilities (Revenge, Shield Slam, Devastate, Sunder Armor, Heroic Strike, etc etc, but thats for when I ding 70 :P).

    If you're curious about any of the mods, feel free to ask, But I pretty much stole them all from this thread anyway

    Also using BoB for raiding bars, not shown there since there's not really alot of raiding content available @ level 17 :P

  13. #133
    Here is mine it isnt pretty but it works.


  14. #134
    Join Date
    Nov 2007
    Posts
    76

  15. #135
    Join Date
    Apr 2008
    Posts
    21
    Pretty much stole some ideas from different UI's i saw, repainted some graphics for eepanels and came up with this.

  16. #136
    Join Date
    Mar 2008
    Posts
    9
    Quote Originally Posted by Caulle View Post
    Uh, sorry, no resized version.
    Caulle, so many people are huge fans of your UI, ever thought about putting together a UI pack for all of us drooling over it's smexiness.

  17. #137
    Join Date
    Oct 2007
    Location
    Redmond, WA
    Posts
    959
    Quote Originally Posted by Ripper522 View Post
    Caulle, so many people are huge fans of your UI, ever thought about putting together a UI pack for all of us drooling over it's smexiness.
    I'm working on that now to be honest. My UI is actually A LOT nicer than that now. I streamlined it a lot. I'm hoping to have something up by next week. Depends on how caught up I get with this RP thing I'm writing.

  18. #138
    Join Date
    Feb 2008
    Posts
    615
    Here's what I'm working with right now. Still making some effort to clean various pieces of it up, but I'm pretty satisfied. I'll probably turn off the swing timer from Quartz, because I *really* don't need that.


  19. #139
    Join Date
    Mar 2008
    Location
    Bologna, Italy
    Posts
    12
    Hi Hyp!
    Really sexy UI you got there! Can you please tell what mod you're using for the mini-map mod on the topleft corner and the layout for Pitbull (which I can assume you're using for UF)?

    Many thanks ^^

    /Sat

  20. #140
    Join Date
    Feb 2008
    Posts
    615
    The minimap is Chinchilla. Pitbull is my own custom layout. I'd post it, but it requires a patch to Pitbull that hasn't been accepted into svn yet to allow text and icons to be placed in the corners of bars.

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