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Thread: Destroyed by Morogrim

  1. #1
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    Destroyed by Morogrim

    So I made my first attempt on Morogrim last night, and just got utterly destroyed. I'm fairly well-equipped in Kara/ZA/intro SSC gear (buffed 20.5k hp, ~19k armor IIRC, I logged in the wrong gear to go check) but the healers just weren't able to keep me up; he kept burning through my SB charges and sneaking a crush in there. After four attempts we swapped me out for one of our Drood tanks with ~25k HP and we put him down on the next attempt, with me playing sunder/tclap/demoshout monkey.

    1. Is this a fight that just lends itself to a beartank instead of a warrior?
    2. Are there any specific gearing changes that I could make to address this guy, other than just raw Stamina?
    3. Are there any tricks to tanking him other than just hoping you get lucky with parry strings? He hits so fast it's a real bitch to stay up, so far as I can see.

    For reference, I've successfully MT'd the first three bosses in ZA, all of Kara, Gruul/Maulgar, Hydross and Lurker.

  2. #2
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    Well, more than raw stamina, you will want to have as much avoidance *without* shield block as possible. Some warriors geared themselves to passively uncrushable for Morogrim.

    It's quite ironic that the best tank for Morogrim himself would be a Paladin...
    Worlde - Prot Paladin
    Darkworldie - Tank DW Frost DK
    Uord - Prot Warrior
    Huordie - Feral / Resto Druid

  3. #3
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    My old guild always used a druid because the stamina stacking MT couldn't survive. But, my current guild does it with a warrior just fine. He wears a good avoid set with moderate stamina and seems to have little problem with it. We do have very well geared healers though, so I am sure that is helping a bit. When I see myself getting crushed because my SB charges are getting used up I always start adding more avoid.

    The druid does give your healers a bigger "cushion" so to speak and that can make a big difference if they are straining their mana pools to keep a MT up in their current gear.

  4. #4
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    Ya I'll be adventuring into Tidewalker this weekend or next and by the sound of it my gear is similar to yours Req so I may end up stacking a ton of Avoidance too.

  5. #5
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    its morogrim's crushings that kill warrior tanks..Druids perform best, while in theory paladins would perform great.

  6. #6
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    Btw, don't forget that unluck can still happen.
    Our tank (full t5, some t6 level gear) even got 2shotted by Morogrim once because of a couple of unlucky parry right after a earthquake (double crushing on 1% chance to be crushed, gg RNG)

    A very well geared druid (as said, 24k+ HP and good amount of dodge) will probably be better than a warrior there, i cannot really tell since we always abused of a warrior with Ironshield potions.

    Meh i would love to try tanking him once, the problem would be who would tank murlocks then
    Worlde - Prot Paladin
    Darkworldie - Tank DW Frost DK
    Uord - Prot Warrior
    Huordie - Feral / Resto Druid

  7. #7
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    They don't need you to tank murlocks; a holy paladin healing with righteous fury on will do just fine. Might have to put on a little merc for high stam, but you don't need an outright tank at all.

  8. #8
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    Yeah, I was going nuts looking at my combatlog.

    Morogrim hits you for 5k (600 blocked)
    You attack. Morogrim parries.
    Morogrim hits you for 6k (600 blocked)
    Morogrim's Tidal Wave hits you for 6k
    Morogrim hits you for 9.5k (crushing)
    You die.

    I'll see if the raid leader will let me give it a shot in avoidance gear next weekend, but if not, I'm happy to leave this one to da bears and stick with tanking, well, just about everything else.

  9. #9
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    I had a similar situation with morogrim. Let the bear tank if you have more success with it. It's one of those fights where healers can't sit there and spam you because thing's happen like getting aggro from murloc's or getting graved. The extra dodge simply gives the bear the better chance to survive in those situations.

  10. #10
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    Quote Originally Posted by Kaen View Post
    They don't need you to tank murlocks; a holy paladin healing with righteous fury on will do just fine. Might have to put on a little merc for high stam, but you don't need an outright tank at all.
    To be honest we always have a holy paladin in prot gear there, since we do the murlocks on morogrim to speed up things, and i have a personal record of 9 graves in a row
    Worlde - Prot Paladin
    Darkworldie - Tank DW Frost DK
    Uord - Prot Warrior
    Huordie - Feral / Resto Druid

  11. #11
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    If your murloc tank is taking watery grave at all, you have your positioning wrong.

    As a warrior tanking Morogrim, just make sure you wear good avoidance without dropping under about 19k buffed health. Use your trinket avoidance boosts as needed. After a while you can often kinda zen when the earthquake will come.

  12. #12
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    In my case it's intentional, i find tanking the murlocks on the raid (thus, in watery grave range) more practice and intuitive. We never wiped cause of graves on me since we have our "backup plans", namely, AoEtaunts, and holy tankadin.

    The issue with quakes and graves is that they are like Nightbane's fear, they have a CD but sometimes he waits 20-30 more seconds before using them. And it's not like u can "time" shield block for it ><
    Worlde - Prot Paladin
    Darkworldie - Tank DW Frost DK
    Uord - Prot Warrior
    Huordie - Feral / Resto Druid

  13. #13
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    I got a surprise chance to tank him last night for the very first time. I wasn't expecting to, so did not have as much avoid as I would of brought if I knew I was going to. but, they gave me a couple tries, which I appreciated, but both times got the double 9k crushings / wave combo and was instagibbed lol.

    My current PC sorta bogs down in SSC, only running 10 fps or so in there at times, so I'm wondering if I was getting late on my SB renews as well. Just picking up new PC guts tonight so that wont be an issue next time I get a shot.
    I was also expecting to see a parry in between those crushings, but did not show in the combat log either time.

  14. #14
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    We've been using a feral druid from our first pull and we've had maybe four MT deaths in months of farming this fight (discounting pulls where we had to reset him and the tank died while moving to the reset point). I think we killed him on our third ever pull...so I have to recommend a bear tank here.

    We tank him just to the right of the north door and stick most of the raid right on his butt with a prot pally for murlocs. Our two or three OTs help gather murlocs up and aoe taunt if the pally gets graved. Our warlocks stand at max range with a frost trap between them and the conc in case a couple murlocs get pulled off the pally. Seeds start when the south group reaches the conc and AoE goes 5-6 seconds later.

    Most of our wipes have been due to people wandering outside the conc and pulling aggro on murlocs, so hammer home positioning. Also, get the tank every buff you can and rolling lifeblooms. I think we normally have three healers on MT, three on the raid / murloc tank, and one on graves. If MT healers get graved, the raid healers switch over to cover the MT.

  15. #15
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    Quote Originally Posted by nicki View Post
    its morogrim's crushings that kill warrior tanks..Druids perform best, while in theory paladins would perform great.
    Tanked the encounter, It is dramatically easier when a paladin tanks it. The damage intake i had was 4.3k but im well geared even if this went up to 5k id still bargain paladins tank it better.

    There are other methods to handle murlocs and well i was lucky to have a second protadin but hmm we shall see. It worked out best we were a bit low on healing and the tank died in teh earthquake after 4 crushings so I said let me tank. It worked to my suirprise I took 1 crush and i think i had purely miss timed holy shield and consecration but it wasnt life threatening.

  16. #16
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    Looking at the fight mechanics, the #1 reason for wipes is tank death, usually right after an earthquake when the entire raid is damaged.

    1. you need disciplined healers, especially healers on the MT to keep him up right after earthquake. They must not heal anyone else. We normally run with 7 healers, 3 on me and the rest distributed. MT healers cannot deviate or stop healing the MT for any reason

    2. it's absolutely essential to reduce incoming damage from Tidewalker on the MT. Curse of weakness, improved thunderclap and scorpid sting debuffs 100% uptime. The tank must chug ironshield potions on cooldown and keep shield block up always.

    3. EH or avoidance. Both work personally I prefer avoidance. I'm normally sitting at 28% dodge without mongoose proc and 20k health with commanding shout. According to wws parses a typical TW kill has him missing me 60% of the time and mitigating 11.5%, average incoming damage is ~3100k and less than 10 crushing blows over the course of 10mins.

    if you follow points 1 & 2, the risk of tank death is greatly reduced making him a 1-2shot every night.

  17. #17
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    Quote Originally Posted by bludwork View Post
    Looking at the fight mechanics, the #1 reason for wipes is tank death, usually right after an earthquake when the entire raid is damaged.

    1. you need disciplined healers, especially healers on the MT to keep him up right after earthquake. They must not heal anyone else. We normally run with 7 healers, 3 on me and the rest distributed. MT healers cannot deviate or stop healing the MT for any reason

    2. it's absolutely essential to reduce incoming damage from Tidewalker on the MT. Curse of weakness, improved thunderclap and scorpid sting debuffs 100% uptime. The tank must chug ironshield potions on cooldown and keep shield block up always.

    3. EH or avoidance. Both work personally I prefer avoidance. I'm normally sitting at 28% dodge without mongoose proc and 20k health with commanding shout. According to wws parses a typical TW kill has him missing me 60% of the time and mitigating 11.5%, average incoming damage is ~3100k and less than 10 crushing blows over the course of 10mins.

    if you follow points 1 & 2, the risk of tank death is greatly reduced making him a 1-2shot every night.
    Warriors can't physically keep shield block up he hits faster than 2 seconds and you can block the earthquake (aka losing a charge). The problem is you do get unlucky as a warrior or even a druid and your healers can get graved and you can get double crushed (unless passively immune which for a progress kill would mean gimped health).

    A paladin will be hit like tidewalker is nothing but a wet fish, Tidewalker did less damage on me and made me less scared than magtheridon. I took 0 crushings from mag and 1 from tidewalker debuffs help bu t having a tank with superiour crush removal is just plain old better..imo

  18. #18
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    Quote Originally Posted by nicki View Post
    Warriors can't physically keep shield block up he hits faster than 2 seconds and you can block the earthquake (aka losing a charge). The problem is you do get unlucky as a warrior or even a druid and your healers can get graved and you can get double crushed (unless passively immune which for a progress kill would mean gimped health).

    A paladin will be hit like tidewalker is nothing but a wet fish, Tidewalker did less damage on me and made me less scared than magtheridon. I took 0 crushings from mag and 1 from tidewalker debuffs help bu t having a tank with superiour crush removal is just plain old better..imo
    I like to steer away from what can or can't be done or why class X is superior to class Y type solutions. Morogrim can be tanked by a warrior as easily as any class if the warrior comes prepared for it.

  19. #19
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    Our first two kills (this week and last) had me as a warrior tanking him. The only gear change that I made yesterday was to use both the Scarab of Displacement and Moroes' Lucky Pocketwatch. I had these on permanent cool-down.

    In addition I used:
    (1) Stoneshield potions all the time
    (2) Nightmare seeds in a emergency
    (3) 2 Healthstones
    (4) I kept shield block and thunderclap up, whilst a fury warrior kept demoralising shout up.

    I noticed that I received 6 crushing blows during last night's kill, which was handled nicely by 3 healers. We had another healer on raid healing duty that stepped in when one of my healer's was sent to a grave.

    I was surprised at how relatively easy this fight turned out to be after reading all the forums on how tough it is as a warrior.

  20. #20
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    I tanked him and he seemed alright...till he hit me for 9K. I never saw a boss hit so hard in my life.

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