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Thread: Does mace and sword expertise really stack?(human)

  1. #1
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    Does mace and sword expertise really stack?(human)

    I read on this forum where someone said they were getting 10 expertise by wielding a mace and sword. This seems like a bug to me if it's true (or simply a display bug, we know how accurate that char sheet has historically been, especially when stacking buffs).

  2. #2
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    I believe that was me that said that. I've got a picture of my character screen showing it.


    Main hand is [item]Dragonmaw[/item], OH is [item]King's Defender[/item] (I don't use that as my normal OH)

    However, I haven't tested whether it gives the full expertise bonus. As for whether it is a bug, I guessed that it was, but it may be intended. If so, I'm even more annoyed for not taking the S2 OH sword instead of the mace, despite the fact I'm now looking to replace it.
    Why use big words when a diminutive alternative will suffice?
    http://www.tankspot.com/photoplog/im...nnaxxramas.jpg

  3. #3
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    It would be sort of neat if it did ... I just have a sneaking suspicion that it's really just a display bug with char sheet. When it first got put in it would give double the avoidance from gear than you should have gotten (i.e. normally +x def would give +.5% to each the char sheet was showing a full +1%).

  4. #4
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    Well I started some testing on this. My initial conclusions are that 200-300 swings isn't enough for the statistics to level out =P. I did 5 mobs (~200 swings) and then 5 more for almost 300 swings with the same exact gear and weapons and the dodge streaks put me at +3% dodge on the 2nd log.

    So when i have more time I guess I gota just kill like 20 of these gd things for at least 1000+ swings to see if it levels out a bit more.

    Current data:

    Wearing tank gear and swapping weapons. 5 lvl 71 apexis flayers. All white hits.... did

    5 then it wasnt enough so did more and tagged the logs together. Wreaks havoc on dps

    scores but the % miss/hit/parry/dodge should be ok.

    Control: 2 axes
    15 hit rating
    2 axes, no expertise:

    hit 90 43.48%
    crit 22 10.63%
    glanc 25 12.08%
    miss 52 25.12%
    parry 8 3.86%
    dodge 10 4.83%
    207 100.00%

    Did 5 more mobs with above settings and tagged it onto the other log... dodge avergae

    jumped a bunch

    Horgar - WWS

    hit 195 40.12%
    crit 68 13.99%
    glanc 58 11.93%
    miss 119 24.49%
    parry 16 3.29%
    dodge 30 6.17%
    486 100.00%




    2 swords
    hit 35
    exp 5

    Horgar - WWS

    2 swords - 35 hit - 5 expertise
    hit 120 44.12%
    crit 40 14.71%
    glanc 45 16.54%
    miss 48 17.65%
    parry 10 3.68%
    dodge 9 3.31%
    272 100.00%

  5. #5
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    I really think 5 mobs, or even 10 mobs, just isn't enough to get a solid idea. Your parries actually increased when you went to the 2 sword setup, over the 2 axe setup.

    If you had a log with constant variables and several hundred attacks, that would be a better basis. Correct me if I'm wrong, but isn't the main theory that one sword and one mace (for humans) will yield 10 expertise, or is it supposed to work for two of the same?

  6. #6
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    When wielding my two maces, I only recieve a single expertise bonus (ie, +5). The theory is that using a mace and a sword gives two expertise bonuses, for a total of +10 expertise before any other talents and gear. Unfortunately I am not in the position of owning an off hand sword that I'd be willing to use in a raid setting, otherwise I'd use one and compare the WWS to that of a raid where I used both maces.
    Why use big words when a diminutive alternative will suffice?
    http://www.tankspot.com/photoplog/im...nnaxxramas.jpg

  7. #7
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    Nov 2007
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    No the number of hits I'm giong to have to make is probably going to approach the 10s of thousands before it really evens out. I'm using 2 axes vs 2 swords as a control. Before we can analyze what 1 axe and 1 swords gives or 1 mace & 1 sword we have to see how many shots it takes for the true dodge rates to surface.... statistical math is not an exact science, though, and the fact that we're looking for specific numbers will probably just end up skewing the results. Here's my current collected data. I'm keeping variables constant - always in my tank gear with same weapons and I only attack lvl 71 apexis flayers.

    Control: 2 axes
    15 hit rating
    2 axes, no expertise:
    Wow Web Stats
    Wow Web Stats
    Wow Web Stats

    Code:
    hit	504	41.58%
    crit	165	13.61%
    glanc	141	11.63%
    miss	284	23.43%
    parry	57	4.70%
    dodge	61	5.03%
    Totals	1212	100.00%

    2 swords
    hit 35
    exp 5

    Wow Web Stats
    Wow Web Stats

    Code:
    hit	476	44.36%
    crit	138	12.86%
    glanc	146	13.61%
    miss	223	20.78%
    parry	37	3.45%
    dodge	53	4.94%
    Totals	1073	100.00%

  8. #8
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    This is simply not solid enough to base anything off of.
    風林火山陰雷

    ಠ ,ಠ
    Dovie'andi se tovya sagain - it's time to roll the dice

  9. #9
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    Nov 2007
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    the number of hits I'm giong to have to make is probably going to approach the 10s of thousands before it really evens out.
    Just for emphasis. I'm not basing anything off the current data. This is sharing of information. I'll keep updating it as I add more. Until the control figures show correct values I can't move on to testing sword+mace or sword+axe.

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