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Thread: Weekend Wrapup 11/26/2007

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    Weekend Wrapup 11/26/2007

    [floatleft]http://www.theoryspot.com/photoplog/images/1/1_RGTRNews.png[/floatleft]RGTR.com News
    For this Weekend Wrapup we'd like to address concerns over a change with the Rage ability that will be appearing on the Public Test Server soon (this change is not currently on PTS). We brought this up with Lead Designer for Tabula Rasa, Paul Sage. Here's what he had to say:

    When Rage went out, it went out with a large bug. If you look at the tooltip for the ability, it lists out a different buff than what is actually given out. Right now, the real damage bonus amount is 105% with the first pump alone. That was too much. As a team, we know what the “nerf bat” is, and we are very reluctant to swing it. However, what is currently active is a bug, and so we have to fix that bug. We understand that fixing it will greatly impact the way the game is played for many of our players. In order to mitigate some of the initial shock, we changed Rage in many good ways.

    It is a fast cast ability now. We added resistances to the ability at higher pumps.

    The details look like this:
    • Rage 1: 30% damage self buff
    • Rage 2: 30% damage buff w/squad members
    • Rage 3: 40% damage self buff – 10% resist bonuses
    • Rage 4: 40% damage buff w/squad members
    • Rage 5: 50% damage buff w/squad members – 10% resist bonuses
    We have made some other changes to Soldiers such as increasing their Chaingun damage output slightly and Launchers slightly. We have also fixed another problem where item rarity was not affecting damage bonuses on the items. Now green weapons will do more damage than their white counterparts of the same level. Blues will do more than greens. We are sorry for releasing Rage in a state that was broken, but we also want players to realize we will carefully change things in the game when it is necessary to do so.

    We are also adding a full respec with this update. For those people who feel Rage won’t be their ideal choice for pumps, you will be able to change the build of your character. This isn’t a clone credit, but an actual respec.

    Paul Sage
    Lead Designer

  2. #2
    There was an update posted today on RGTR.com:

    Paul's post about Rage yesterday sparked some clarification questions - and we have answers.

    Respec? Details please!

    Respec stands for respecification. In gaming, the term means your can “re-specify” where you allocated your character points. In Tabula Rasa, your abilities points and skill points will be reset You will be able to choose where your ability points are allocated, choose new powers, and get rid of powers that you didn’t like.

    The respec will NOT allow you to change your class. For example, you can’t switch from solider to specialist, or even grenadier to spy. Your tier choices will remain the same, but your attribute and skill points will start from scratch.

    ALL characters will get the respec, not just those with Rage. After the patch that contains the Rage change is published to the live servers, the first time you log into a character all of your attribute and skill points will have been reset. You will need to re-allocate attribute and skill points at that time. You cannot 'save' your respc for later. We realize this is not ideal and are working on a more robust respec system for the future.

    THE RAGE CHANGE HAS NOT BEEN PUT ON TEST YET. So you will not get a respec or have any rage changes when the patch on Test goes to the live servers tomorrow.

    Rage change questions:

    What does Fast Cast mean?

    This means that you will have very little animation time between the time you fire Rage and the power begins working. Currently the animation takes several seconds. The longer animation time can be deadly if you don't anticipate correctly or time the cast right. The change makes this power more user friendly in the heat of battle.

    When Paul said: "Rage 5: 50% damage buff w/squad members – 10% resist bonuses" did that mean that my squad gets the resist bonus too?

    Yes. And that is a resist bonus, that is not a negative sign in front of the 10%. There is no resist bonus on Pump 4.

    Why does Pump 3 return to a self buff? Why would you choose that?

    Because you like to solo sometimes and the 10% resist bonus is sweet sweet candy. Plus, even if you grab pump 3 of an ability you can still use lower pumps - they are all individual powers. So you use pump 2 in team play and pump 3 solo.
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