Heya!
I posted two threads in this forum (Theory, Articles, and Guides), both of which received little/no feedback. This suggests to me that there is very little appetite for discussion of prot pvp = ) That said, take a look at my posts, which are still on p1, and let me know what you think.
I put some thought into how 2.3 changes the landscape, as well as the question of gearing, and I've come to the following conclusions:
1) The new devastate *should* be highly valuable, and will probably become your most used ability in pvp
2) If specing 0/20/41, the pvp gear may be OK for prot pvp. This build obviously functions better in a 2v2 scenario, where you will actually see use of enrage/blood craze. Devastate benefits from the AP and crit.
3) If specing 2x/y/3z, you'll want to stack block gear. A quick calculation of dps suggests that block value is the most important stat, which means that crit really takes a back seat due to itemization. I think the result is a lack of viability of this build, since the whole point of the impale line is to boost crits (which will happen and an increasingly rare rate, and are negated by resil anyways). I suppose this might be more fun to play if you're with a feral druid for the elevated crit rate.
I haven't had time to play-test these builds, so I am not speaking from experience.
Edit: I guess I should say, I haven't prioritized play-testing these builds. While normally my shaman buddy likes to sell 2v2 games, yesterday we ranked a team up from 1825-2068 (16-0), and ended at 2102ish (26-4). I was 33/28/0, he was resto. In the process, we faced the #1 2v2 team. MS helps a lot against druid HOTs... but 100% chance to dispel a HOT could be neat too. The control that a prot war could exercise over a 2 dps team is very intriguing, especially given that a warlock + rogue gave us the hardest time (we went 1-2 against them).


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