Well, the crit % really isnt going to just increase your DPS by a straight 5% since it's really more dependant on the attack speed of your weapon. Without getting into miss/dodge/parry chances I came up with my own crude math.

Lets use a KD(1.6 attack speed, average damage of 140, 280 on a crit). This also doesnt factor in AP or other damage increase abilities like One-Handed Spec.

Over a 5 minute boss fight (300 secs) you'd get 187.5 swings with KD. Each one of those having an additional 5% chance to crit is another 9.38 crits equalling 2,626 extra damage over 5 minutes or 8.75 DPS. TPS would be 13.08. So on a per second basis it does seem pretty lack lustre. But, where it shines is over that same 5 minute fight you just did 3,924 more threat, which converts into damage that the other people in the raid can do. Lets say in Kara, with only 5 DPSers thats another 19, 620 damage that can be tossed out comfortably. Lets say 10 DPS in Gruul's for 39,240 damage that your raid can open up with in that same 5 minutes that they couldnt have otherwise if you didnt have that talent.

This also only factors in straight white damage weapon swings, let alone things like Shield Slam which should crit about twice in that time, Revenges, Heroic Strike (though thats takes a white swing away) and Devastates. All of which are on top of the white weapon swings. The point is that every little increase in your TPS effectseveryonein a raid, increasing its effect exponentially by the number of people in that raid. At level 70 and raiding content, it's all about splitting hairs to get that little extra out of everyone.

With your calcs thatextra18.7 TPS is anextra56,100 more damage in 5 mins on a Gruul's fight.

The nice thing with crit is that is scales, so as your gear gets better so will the results of Cruelty. Best of all, it's passive! You dont have to do anything or think about using it, it's just there all the time.

Now of course I could be way off base here too, but thats how I see it.

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