So this is what's taken you so long to post.
Great analysis, now let me throw this out there in response: you've nailed the reason raid content was completed so quickly. The bar for Effective Health was set high, but the ability to reach that level was made possible early on.
It is a near perfect correlation to the Effective Health theory. That is, the first gear you get when you are undergeared should be for Effective Health. As you reach the minimums, build Avoidance. I was not aware of the pattern, and thanks for putting it this way.
Quick Warning: If you edit in Item Links for the bottom links at any point, re-edit the Item Links in the top ones at the same time. Every edit renders the current Item Links unusuable.
Quick Question: Do you plan on doing anymore gear analysis threads or anything along the line?



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These were tested against a level 73 (boss) mob.

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