so from what i understand its like this
If your under the breakpoint of a 5% marker your gain is like this example
if you have 290 resistance and you get attacked your range will be 10-14...
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so from what i understand its like this
If your under the breakpoint of a 5% marker your gain is like this example
if you have 290 resistance and you get attacked your range will be 10-14...
Airowird, ty for clearing that up. One thing i think you missed is i can only reach 320 resist with alch and the enchant to back(at least w/o leathworking or using like level 60 gear). if not i sit...
Confirmed I am 320 fire resist.
it wont affect aura mastery it will put me at 515.
i think we broke the game, alch bis
we should also take a look at the leatherworking enchant.
would it change anything to know i am alchemist that uses resist elixer?
and if this does push me over. alchemy is probably bis atm am I right? At least for h rag progression
Hmmm, well burning wound is close to 100 percent uptime while physical is 50 percent uptime. Also there is the explosions in p2. I haven't made my mind up either way tbh
Ya, Well if you look at rag with a consistent fire debuff. Its also a consideration of smoothing damage further. All block dodge parry and armor is helping the physical. Utilizing all possible areas...
So was taken a look at back enchants and was thinking about using 20 fire resist over the 250 armor. was wondering your thoughts
http://www.wowhead.com/item=38969
...
On domo and gate its concivable to get all the dps abilities and have room for 1 into impending victory. I like it b/c it feels like healers start to oom toward the end of gate and domo u can proc of...
I tryen to stay positive and open minded about all these changes but its hard. I see broken and imba being the terms of choice in 4.3 and beyond. I really hope not but its just soo likely.
teir 11 2 peice and tier 12 2 piece.
On this fight i am in my normal gear so 4 piece, i expertise and hit cap for lvl 87 mobs. i use the rag dps trinket and the heroic heart of rage. I use ss>dev...
First, I think that tps is a non-issue now so basically the question is, what does my raid need? quite a bit dps or very minor healing. I can only speak from a 10 man perspective but I feel that dps...
So i think we can all agree that the tps need from dw is gone, but i still think that the dps aspect(at least in 10 mans) is important. I tried out blood craze tonight on h gate and found it to be...
war > all imo for playstyle
But pally best atm in raids. Simply because shield tank with best raiding cds in game.
intervene talent for rag taunt swaps? thats interesting.
http://www.youtube.com/watch?v=g2o7D6BvEMI is our vid that i mentioned a lil bit ago. I think if u watch the 4:20 sec mark you will see the 0 swipes for last bomb phase. People were taken damage...
I just hope that they get rid of exp/hit on teir gear if they think its soo bad. B4 there really wasnt a need for it now its straight up wasted space.
hmmm. Keeping up your rotation seems like it will only matter for close enrage fights now.
very much a fight that you bend strat to your grp comp.
As to the AD and the priest ability I pretty sure they fixed that, there also was a hunter tank pet strat they fixed a while back. Orbs, shadow priest dispersion and mage ice block owns i think.
When my our raids mage makes the video not private ill post so u can see. Basically we go in, get the bombs then wait a few(very few) seconds then instantly spread back out. People will still explode...
Just keep in mind these 2 things.
1. You can take 0 stacks of scorpion on last bomb phase.
2. When outside on cat phase, there actually no rng(at least that equals certain death.) If people move...
Ya, if you kill its your doing it right. I was wrong to say that but didn't want to edit and take away the context of that post.
k
Edit b/c unclear
Our group of raiders also made a video of fight if you wish to see this pm me.
edit b/c unclear
If you have a question regarding this fight pm me and ill be happy to assit you.