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    Warrior Also note that the stats buff affects Strength...

    Also note that the stats buff affects Strength but not parry rating, so in a raid situation it's a closer comparison (885/905.8653=0.9770).
  2. Warrior That wouldn't be too hard to do, though I can...

    That wouldn't be too hard to do, though I can already guess what it will do. Dodge/parry drop relative to mastery, hit/exp increase. The magnitude will depend a lot on the amount of magic damage...
  3. Warrior I've updated the analysis based on the feedback...

    I've updated the analysis based on the feedback in this thread, let me know if you see any obvious errors with the updated version:
    http://sacredduty.net/2012/09/18/l90-warrior-mitigation-followup/...
  4. Warrior And here are the stat weight values I'm getting:...

    And here are the stat weight values I'm getting:

    N=50, \tau=10000, stat=1500


    | | dodge | parry | hit | exp | mastery |
    | mean | 0.0078 | 0.0078 | 0.0057 | 0.0058 | ...
  5. Warrior Yeah, I think you posted while I was editing...

    Yeah, I think you posted while I was editing mine. WB is included in the post-mitigation value.

    You're right about the Vengeance AP calculation as well. It's 2% of the unmitigated damage you've...
  6. Warrior Good catch. When merging the code bases I...

    Good catch. When merging the code bases I accidentally reverted to a version where BR is on-GCD. I've moved it back off; now it should properly use BR whenever we have <110 rage and it's off...
  7. Warrior Ok, I think I have Shield Block implemented. ...

    Ok, I think I have Shield Block implemented. I've updated the code and changed the tracking mechanism to account for partial and full absorbs. Anyone with programming experience can look over it...
  8. Warrior It is, but it doesn't matter. rage is stored as...

    It is, but it doesn't matter. rage is stored as a scalar, so min([rage;120]) and min([rage 120]) give the same result. It's just taking the minimum element of the array, and since it's a singleton...
  9. Warrior Good catch. This was an error in the...

    Good catch. This was an error in the reporting/post-processing that I fixed somewhere along the way (because when I run it now, it's working properly). It must have been after I saved that...
  10. Warrior Also, regarding Shield Barrier: It's something...

    Also, regarding Shield Barrier: It's something I'd like to add. I can already track damage taken in the simulation to calculate an effective Vengeance value, and thus a "size"for Shield Barrier. ...
  11. Warrior A few of those have already been pointed out to...

    A few of those have already been pointed out to me. The mastery -> cblock conversion was indeed incorrect; I'm running updated simulations with that adjustment corrected as we speak.

    I hadn't...
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    Tanking As Pyrea clarified, avoidance is just Dodge,...

    As Pyrea clarified, avoidance is just Dodge, Parry, and Miss (i.e. the chance to avoid all damage from a single attack). Block is mitigation, because it prevents a portion of the damage, but never...
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    Tanking No, it's probably still better to go to a...

    No, it's probably still better to go to a higher-ilvl item. Sometimes you get stuck with items that have dps stats on them. But you can still choose to reforge those stats to survivability rather...
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    Tanking Cast something else? The default rotation is...

    Cast something else? The default rotation is CS-X, repeat. Fill X with SotR>J>AS>(Cons/HW if you have excess mana). If a CS misses, you just keep chugging along. If you run out of fillers to ...
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    Tanking Using it once on the pull is one thing, using it...

    Using it once on the pull is one thing, using it consistently during a fight is something entirely different. In addition, Consecration is 55% of your base mana, so if you're casting that on the...
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    Tanking Then you need better tanks. :P For reference,...

    Then you need better tanks. :P

    For reference, I run with around 1% hit and 3 expertise from my racial bonus. On many heroic encounters I use SoI the whole time. I WoG liberally. And at no...
  17. Tanking No, it's multiplicative with talents for "base"...

    No, it's multiplicative with talents for "base" armor. The only things that the meta doesn't modify are


    "extra" armor, which means armor from trinkets, rings, and the extra armor on items like...
  18. Tanking Ah, I see. Your C is my BC, and your B is B(1-C)...

    Ah, I see. Your C is my BC, and your B is B(1-C) in my notation.

    Either way, the solution isn't that much worse than it is for paladins, with the exception of having to calculate/estimate your...
  19. Tanking Yeah, you warriors have it rough. However, it's...

    Yeah, you warriors have it rough. However, it's not quite as bad as you think, because your formulas aren't constructed properly. :)

    Your damage taken formula could be written as follows:


    D...
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    Paladin It doesn't, actually. Take a look at the numbers...

    It doesn't, actually. Take a look at the numbers in my thread (rotations #11 and #12 specifically). I've glyphed both CS and HotR to ensure fair representation. At very low hit/expertise, they...
  21. Tanking You can do this analytically. See this post...

    You can do this analytically. See this post. Using your avoidance, block, and armor values, I get that the armor meta is 25% more effective than the block meta against blockable physical damage...
  22. Wowhead's "holy power" is a shorthand for "holy...

    Wowhead's "holy power" is a shorthand for "holy spell power," from back when Touched by the Light gave only holy spell damage instead of spellpower.

    In other words, Consecration scales equally...
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    Paladin It's certainly possible that it's a slight gain...

    It's certainly possible that it's a slight gain in certain situations (though not single-target obviously, there the weapon damage component really does make a big difference). The problem is...
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    Paladin Changing out a weapon will make absolutely no...

    Changing out a weapon will make absolutely no difference in the rotation. Certainly all of our skills scale differently with SP and AP, but none of them vary by enough that changing one item will...
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    Tanking I think you're making an unnecessary distinction...

    I think you're making an unnecessary distinction between "physical magic" and "magic" damage. The damage of the elemental adds is definitely magical, because it can be resisted (see the log earlier...
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