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  1. Replies
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    Yeah, giving free repairs / no durability loss...

    Yeah, giving free repairs / no durability loss only helps for a while but it would certainly make me more willing to accept a wipe or two in the longer dungeons (wiping before the first boss you feel...
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    I tend to queue solo anyway for the LFD (asking...

    I tend to queue solo anyway for the LFD (asking in guild rarely seems to get a response :P), however one / two things that would make life a lot easier for me would be something like:

    o The CtA...
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    The basic UI is sufficient for all raiding needs,...

    The basic UI is sufficient for all raiding needs, having raided all of ICC without a single mod up one night I can say that it is doable. It is not as simple, it doesn't present all the information...
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    Tanking The problem with multiple tank fights (as...

    The problem with multiple tank fights (as Ghostcrawler noted) is that there has to be enough happening for 2+ tanks, yet (and the point GC missed) low enough healing requirements to keep them all...
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    It takes longer to read text and understand its...

    It takes longer to read text and understand its meaning than to interpret being inside or outside a circle (at least from what I have seen), I can't find a medical text to back me up but anecdotally...
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    The Weekly Marmot -- The Ruby Sanctum

    Realid seems like it is missing a layer of abstraction. It should have an id you can give out unrelated to your login and allow per character / friend privacy control. Some friends I want to know if...
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    Tanking Should Taunts Really Miss Bosses?

    It is not a separate issue really, our taunts are designed to use a hit table we cannot cap without sacrificing a lot of other stats for. If spell hit was worth half melée hit it would be fine....
  8. Thinking about this subject is reasonably...

    Thinking about this subject is reasonably difficult because of the nature of the game:

    Avoidance = Over time benefit
    Resistance = Over time benefit
    Mitigation (RNG) = Over time benefit...
  9. Replies
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    Those scenarios though are different. The...

    Those scenarios though are different. The malleable goo is run away from a moving chat box that may have shifted before you notice it (no permanant maker, delay intolerant, small visible marker)....
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    I think people are looking at this from the wrong...

    I think people are looking at this from the wrong direction, we comment that mechanics are invisible rather than marked obviously however marking it reduces all area of effect mechanics to simple...
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    Tanking Imagine a fight where mages had to use glyph of...

    Imagine a fight where mages had to use glyph of slow or there would be a potential wipe. Or Warlocks using unending breath... Its not a good mechanic to have a problem that you cannot work around...
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    Tanking I think the answer to this one is a lot more...

    I think the answer to this one is a lot more complex and depends on how fights are designed. If threat is still not meant to be an issue, then leaving the bosses tauntable makes sense as it means...
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    Tanking This seems to be a largely irrelevant...

    This seems to be a largely irrelevant calculation. Attack Power gained maxes out at 10% of our health, a tank who stacks stamina gains additional attack power over one that doesn't and assuming no...
  14. Depends on the quality of the wipes. If its 5...

    Depends on the quality of the wipes. If its 5 learning wipes then that is not really frustrating, if its wiping because your abom driver doesn't know how to stand in green, spam 1, then hit 2 on the...
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    You are making too much of a tank DPS loss...

    You are making too much of a tank DPS loss really.

    If we assume the tank was doing 4000 DPS and drops to 0 in a 2 tank, 6 healer, 17 DPS setup then the total damage lost over each minute is...
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    A lock being non-careful can pull from any tank...

    A lock being non-careful can pull from any tank in the first 6s, being able to generate 20k tps for the first 6s is a balancing issue.

    I assume the change was as intended, to give DKs better snap...
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    Sure of course it does, but it trivialises the...

    Sure of course it does, but it trivialises the first 6s of the fight as well when a tank is most likely to lose aggro. Imagine if the opening pull of a fight was actually the 8 ranged dps hitting...
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    It completely trivialises threat generation, that...

    It completely trivialises threat generation, that is overpowered. That it tanks your DPS is irrelevant because you use it to acquire a massive lead then go to a DPS rotation. There is no phase in...
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    Easy solution to the problem is to add a caveat...

    Easy solution to the problem is to add a caveat to the ability like the Paladin taunt (Hand of Reckoning).

    Icy Touch: 1 Frost Rune
    Deals xxx - yyy frost damage to a target, if you are in frost...
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