Recommended progression path for 25m: Morchok, Hagara, Yorsahj, Warlord, Ultraxion, Warmaster, Spine, Madness
On 10m I hear Warlord is much harder, and Hagara is harder than 25m too, so: ...
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Recommended progression path for 25m: Morchok, Hagara, Yorsahj, Warlord, Ultraxion, Warmaster, Spine, Madness
On 10m I hear Warlord is much harder, and Hagara is harder than 25m too, so: ...
With LFR and normal mode being so trivial, and the first 6 heroic modes not being that much harder, I hope that Spine and Madness are actually fucking hard. Guilds with less skill and less time...
Just get DocsDebugRunes. It's a wonderful mod with a simple and concise UI that shows you exactly what you need. It will show your DT stacks and duration, give you a good display of your rune...
You don't need any Crackles in P1 or P2, and there is no point in doing them. You lose dps overall by splitting your raid onto different targets, and Phase 3 is perfectly controllable forever, and...
As a raid leader myself for a few years now, this is one of the main frustrations I have had in the past with some of my raid members. It's great when people recognize bad situations that weren't...
We just use 3 tanks, and the MT taunts+bubbles to clear stacks so he can solo tank until the first drake is dead. One offtank grabs a drake and whelps, and we kill his Drake first, then he taunts...
I actually liked the limited attempts system, mostly because our guild is full of highly skilled players but we only raid 3 nights a week, for 4 hours a night. When we were working on Anub'arak,...
From what I saw, healing on Atramedes is really easy as long as people are avoiding the discs and fire, so either way works fine. We do a 3-camp thing that seems to work pretty well. 2 ranged camps...
How are you splitting up the healers and dps on heroic mode, and what general dps benchmarks are you using? Based on our experience so far, I would ideally go with 6 ranged dps and 4 melee with...
Bloodlust on the pull. It will help a lot with the enrage timer. Treat Phase 3 as a survival and control phase more than a dps zergdown. Make sure that your 3 healers adapt to different Unchained...
It disappears if you are 6 yards away from any other valid target and it gets dispelled. Ping-ponging it across all the adds is a great tactic that will dramatically help your dps as well. On 10man...