Yeah, I feel like Wrath had at least a few fights where melee were better. I have trouble of thinking of a fight I've seen so far in Cataclysm where melee are really superior - some fights where it...
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Yeah, I feel like Wrath had at least a few fights where melee were better. I have trouble of thinking of a fight I've seen so far in Cataclysm where melee are really superior - some fights where it...
I definitely agree with your proposed uses for it. But it's often hard to judge whether the person has enough incoming heals to live without Safeguard, and if they can live without Safeguard, you're...
It's not necessarily broken, it just requires doing some very complex mental gymnastics - along with cancelaura macros - to use it for maximum effect.
Just as an example, currently using Inner...
Based on my (admittedly limited) raiding experience, I think there are two basic problems with Impending Victory:
1) The talent is just too limiting. Its best-case scenario gets you a good bit...
I think the primary issue with Safeguard is that raid damage broadly tends to happen in two flavors:
1) The entire raid takes a lot of damage (something like Caustic Slime during Chimaeron's Feud,...
I reforged everything on my gear to as much mastery as possible (Prot Warrior), and am sporting about 90% combined dodge/block/parry (95% if there's still a 5% baseline miss rate). I'm hoping that...
If bear performance vacillates that much between encounters then obviously I think it needs to be fixed. There's a heck of a lot more at play in those two particular examples than flat value blocks,...
But again, these strike me as issues with tuning and implementation, not with the concept as a whole. Make Vengeance work with absorbs - it should anyway, because I'm sure every tank wants it to play...
My impression is that this is absolutely NOT how Vengeance works. From this post over at Maintankadin it looks like Vengeance decays even when you're getting hit, and you lose roughly 5% of the...
I wasn't quoting you though, I was quoting Phanuel's post immediately above mine about Death Strike.
That said though, I did want to respond to this:
First of all, Vengeance will...
Maybe I'm misunderstanding you, but it sounds to me like you just said described how you will "block" 30% of incoming damage 50% of the time. Warriors passively block 30% of the damage 30% of the...
But this doesn't concern me too much - that's just them needing to tune the mastery better. Perhaps instead of a baseline 75% of AP, it needs to be 150% of AP. Or 300% of AP. Whatever it needs to be....
No, you're wrong. Let's say a druid procs a Savage Defense shield once every 3 seconds.
He absorbs X damage every 3 seconds. This is true whether he's getting hit by one mob, or fourteen mobs.
...
Well, let's distinguish two things:
1) The new block system
2) Tank masteries
They aren't really the same thing. Paladins and Warriors are getting a LOT of baseline block that will be...
I'm excited about not having to run 10-man raids (in addition to 25-mans) on my main to improve him. I'm excited about the prospect of more challenging raid encounters and 5-mans. I'm also excited...
Well, first of all, Druids have had Savage Defense this entire expansion without it being a problem. Arguably it's boring and bland, but hardly a problem.
It's similar to block, but different on...
Shield Block actually looks terribly balanced against other classes cooldowns at the moment. It's usable twice as often as Barkskin/Divine Protection, but doesn't work against magical damage at all....
We are hardly at that level of quick progression (neither HLK nor Halion dead...yet) but this sums up my view nicely. We plan on continuing to raid 25-mans because we anticipate that the...
Thanks, that was helpful. I tried it some last night and even the relatively small amount I was able to shift to my left instead of staying centered between the cutters seemed to really reduce the...
I'm getting destroyed tanking the inside dragon on heroic. Granted he hits hard to begin with, but looking at logs, he seems to be parry-hasting to gib me pretty consistently. I'm assuming that this...
I think Blood Craze is going to be bad for raid tanking specs. It looks to me like it will roughly math out to a bit more healing than ILotP for a tank. I'm sure healer mana will matter, but it won't...
I think Sweep and Clear looks awful. In almost any AOE situation I expect that Shield Specialization would be a better investment of points in terms of rage gains, and it's hardly as if AOE...
(As you might have gathered from my posts already in this thread) I'd put Frost DK on the Lich King and the warrior on adds. Though really for Lich King 10-man regular with a 25% buff at this point,...
Yeah, I largely agree that whether a paladin or warrior is better is debatable. Each class has different advantages (warriors have 100% demo uptime and Shockwave lasts longer than Holy Wrath;...
Warriors have two stuns and one of them is AOE (meaning if you end up tanking two shamblers for a brief period of time, you can stun both of them at once). They bring their own AP debuff and attack...