I just wished the upgrade system in 5.3 would allow us to "Thundercoat" gear for Valor, this would combine both the incentive for 25mans Thunderforged currently is and the VP sink that is VP...
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I just wished the upgrade system in 5.3 would allow us to "Thundercoat" gear for Valor, this would combine both the incentive for 25mans Thunderforged currently is and the VP sink that is VP...
Gor'shelakh is going to be wielded by Lorewalker Cho, obviously!!
And elite status was lost in Cataclysm, to smooth the levelling experience more (waiting around for a group was against the new...
Wouldn't a model such as "25 whatever-currency-you-use for the first char, 5 for any extra attached to it" be a better model? Initial cost remains the same for server-hopping douchebags, but alts get...
I think a normal/heroic lockout seems like a great idea, here's why:
1. Progess Raiders
The progress race seems to be more interesting if you would force kill orders, simply because that...
Maybe just add to the Defensive Stance passive regen? e.g.
"You regenerate 1 Rage every 3 seconds. This effect is greatly increased by Haste." Something like 1 Rage extra for every 5% Haste you...
As a healer, I'm gonna pitch in here and give you the other PoV:
As most healers need to be able to somewhat predict your incoming damage a second or 2-3 in advance, avoidance is useless to us....
You could, however, find argument FOR the trinket as saying "then I get the basic functionality of Second Wind in a trinket and I could pick up another talent"
Why?
What I would like, is to be able to buy BoA currency tokens for a reduced gain.
e.g. I'ld love to see something like a BoA token that grants 50 Lesser Charms, but costs ... say 70 or 75 Charms to...
12 bosses in ToT = 480 VP, we raid friday to monday on the EU schedule, which leaves me the options of a) only do alts on Tuesday or b) cap VP on my main before the raids, basicly 'wasting' even more...
As far as I've been able to test/observe, it seems to be working as a pet taunt actually, only directed to you instead of the Banner, but I haven't had time to really go into it's finer mechanics.
* Yup, Higher means you have too much Parry (Although the actual value will probably be <5% lower than Dodge, so always go Mastery > avoidance imho)
* I'll look into the Stamina food buff this week,...
50/50 chance it's just DPS not switching off of Horridon to the adds. When Serpent Sting is on the boss as much as Sunder Armor debuff, you know someone is just padding their meters.
Also 17% of...
http://www.duvel.com/en
Enough Said
Update/Addendum:
With the 5.2 Elemental Mastery, you can combine it with the GoFE and rotate Ascendance & Fire Elemental (Primal or not) on each CD at least untill you have 4pT15 for a steady...
While the term 'oscillating' would indicate a broader range of signals "that go up and down" as Lore so eloquently put it, oscillating also means going from one end to the other and back as fast as...
We 2-shot this after roughly 10+ attempts each on the previous bosses, with a Paladin as one of our 3 healers. Between the Paladin saving up HoPo for Light of Dawn straight after the Quake, a minor...
He means that glyphed consecrate is a targeted ability so you need to click to drop it.
But you can always move your mouse to where you'll roughly want it placed before you cast consecrate, you...
I did the math for Warriors back then and BW was actually pretty decent-ish, but it wasn't as cheap as Mongoose and wasn't as reliable or spike-reducing as Blood Draining. But hey, atleast it did...
Define "Connects" as (1 - Hit&Exp_under_cap)
Start off with Total White Rage (TWR):
TWR = Connects * (1 + Haste%) * 10.5 Rage / 2.5s + Crit% * (1 + Haste%) * 15 Rage / 2.5s
TWR = (1 + Haste%) *[...
Technicly euhm .... Blade Ward was better than Mongoose for warriors iirc. But the proc uptime and average value was so complex people just didn't like it (not to mention the "this buff is removed on...
Tbh, I don't like the way a lot of stuff in the game works, but that doesn't stop the math from being correct though :p
You can solo the lockdown on the priests, I've done it myself.
Considering the tank can also interupt whatever it's tanking, all you need is 1 melee and a caster to go on the other priest once...
How is that any different from well ... any other enchant? Atleast when Colossus is up you know you're gonna get that 1.5% max HP absorb. With the other enchants, you only have a 1.5% when it's up...
Actually I updated the spreadsheet to take that into account. But in a realistic situation, the double stack basicly makes up for the shorter duration.
Edit: That said, you need to look at Cell F5...