the irony is that revenge used to be our hardest hitting attack in days of yore. now they're accidentally incentivizing us not to use it.
Type: Posts; User: lyd; Keyword(s):
the irony is that revenge used to be our hardest hitting attack in days of yore. now they're accidentally incentivizing us not to use it.
that's actually a great idea, i didn't think of that. you could also macro it to SnB procs too, if you wanted to have 2 separate buttons for shield slam.
agree totally. I've found myself ignoring IR while tanking heroics because I find myself being denied too many GCD's while it's up. More often than not it's simply not worth it.
this pretty much sums up the best argument in favor of VR in its current form. There are other classes that can basically level with zero downtime already. so VR doesn't necessarily make warriors...
I'd say that one ought to start from the assumption that HS is an attractive button to push. You want to be able to push it whenever possible, because it's now one of our hardest hitting attacks.
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