It does sound overcomplicated, lol. That is why I only use Warrior based calculations. Hold the line was not very fun to do, and I've had more than a couple people tell me it is wrong. Just haven't...
Type: Posts; User: Tharamis; Keyword(s):
It does sound overcomplicated, lol. That is why I only use Warrior based calculations. Hold the line was not very fun to do, and I've had more than a couple people tell me it is wrong. Just haven't...
In the end it doesn't matter, but I calculated block first because, in my head, it made more sense to start with whether you were going to be hit not how hard you were hit.
Ok, I have just added another sheet to this Excel/google docs/whatever the hell you call it ... file.
The second sheet lets you calculate the the full effect of reforging Parry into Dodge to see...
Bah, sat on a reply too long while making changes, I missed this post.
I knew I read that someplace, thanks for posting it. Right now I changed it to only show what the tooltip says about Shield...
On both of these, I was under the impression that Shield Block was giving +25% chance to block AND a +25% chance to Crit Block. It is one of those things I read someplace and just assumed to be...
Version 0.03 is up and these two formulas have been corrected. Thanks a ton for the catch here. I tried to double check every assumption I had, but Toughness and the Meta being multiplicative raised...
Thanks for the HtL information, I'll dive into that in a bit.
The values of Parry and Dodge aren't really far enough apart to really see the loss of Parry from Diminishing Returns that I was...
A new version is being worked on, a new link will be up in a few. I'm trying to make it a bit more readable, was originally just going to be something I toyed around with but I thought it would be...
Sorry, there were a few iterations of this table, so I could probably have made it make a bit more sense by altering the view. Probably just suffered from too much time staring at it.
Basically,...
The following is potentially a cavalcade of fail.
My goal was to put some numbers in front of me so I could best gauge my incoming damage from a raid boss's physical attacks. Two side projects...