It's because you need to fill an additional 2.4% of the combat table against a raid level mob. It's the same numbers we've been using for 4+ years now.
Type: Posts; User: Andenthal; Keyword(s):
It's because you need to fill an additional 2.4% of the combat table against a raid level mob. It's the same numbers we've been using for 4+ years now.
This gives us frequency, which is not directly related to uptime. It's easy to see if you plot that on a graph, as it yields a linear relationship between Parry percentage and HtL uptime, where as...
It will be 2.4% less versus a level 88.
It's less about how much damage you take over the whole encounter, and more about how its delt. For example, Sartharion's (3D) breaths weren't a huge part of the total damage done to the tank after...
The overflow indicated in the tooltip is versus an equal level attacker - just as your character sheet values display against an equal level attacker. Also, I'm pretty sure it only shows integer...
I should have specified. I'm saying I do not like the +50% rage cost mechanic. It seems like it makes dumping rage into an all or nothing ordeal, or something you're trying to micromanage, as...
Can we just not have a mechanic that blows 45 rage in 1 button press (and inbetween GCDs at that)?
76 rage - procing IR
Hit HS (45 rage) leaves you with 31
Use SS as it's next in your rotation...
Revenge = 31.05% AP
Heroic Throw = 50% AP
Thunder Clap = 12% AP
Revenge is the only tricky one to calculate manually as it has a damage range.
If it ends up being more DPS than using core abilities, yes.
Also wanted to mention that part of this is due to the other half of the talent - the offensive part. Which may end up being harder to calculate than the defensive part.
As a tank, it's not my goal to take as little damage as possible over the length of the fight. Tank damage over the course of an entire fight is not directly related chances of beating the...
@ Leucifier
Oops, excuse my ineptitude there. I think I misread a "can't" in your post that was not there.
Taking away AE abilities, there are only a handful of abilities that have innate threat modifiers - and most of them are tiny.
Innate threat acounts for something like ~3% of all threat in a...
@Caric
First, to answer your question, it will likely be hard to find a progression tank stacking any sort of Avoidance. They may be out there, but they are very few and far between.
Second,...
Hrmm, that's the exact opposite of what I have been reading.
It's hard to find the post on EJ, as it's not the top post in a thread, but TGM's guide here says to get Hit to 8% and Exp capped out...
No sir, all tank Masteries affect physical damage only.
http://www.wowhead.com/spell=62600
"reducing the damage taken from the next physical attack "
Why would gemming or enchanting make a difference? It only has to do with the total stats on your entire gear set, not any individual part of it. 100 Hit rating is 100 hit rating whether it comes...
I'm not a bear, just what I hear around the street. But IIRC, Druids want to get their crit to a certain point to have high SD uptime. I have no clue what the magic number is - but I thought higher...
@Krays
If the difference were 5 or even 10%, I could agree about the gearing issue regarding main tanks getting gear first. But we're talking about a 20% (or larger) gap. Gear does make a...
Yes, it is a 32% nerf to Cleave (.8 * .85) , but that's not what you said. You just said, "our ae". Unless you use only Cleave on for AE, you have other damage sources that are not being nerfed...
Heroic Leeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaap
(although it's much more restrictive *cough*cough*)
Although I still don't buy into the idea of a "resource dump" in the first place - the new IR is miles ahead of the old one.
It's still an on-demand rage burn - VERY similar to what we've had...
There is a HUGE misunderstanding amongst non-tanks (and even some tanks) of how the DRs really work, and how the different avoidances work with each other and other things, such as talents (HtL).
...
This is what I was asking in my first post in this thread. You're saying that a Warrior with only 8% hit will be unable to use his GCD based abilities when they become ready - due to lack of rage. ...
You are right about the meta reqs. I must have been looking at/thinking of something else. That explains that.