I'm enjoying this spreadsheet quite a bit. I have a question about the process though, as I'm interested in developing my damage taken on a boss to boss bases, when it comes to physical damage....
Type: Posts; User: Dannyl; Keyword(s):
I'm enjoying this spreadsheet quite a bit. I have a question about the process though, as I'm interested in developing my damage taken on a boss to boss bases, when it comes to physical damage....
True but I was interested in how useful Retaliation would be in single target, if used as a pre-pull CD, in comparison to Reck? If you think about it, there aren't many places in the game where you...
This is what I was thinking as well, although I admit that not having to stance dance for reck brings a nice relief into my pre-pull routine; berserker - reck - defensive - shout - zerker - pre-pot -...
Indeed I didn't. Pretty much stopped playing my DK entirely when Cataclysm came out :)
But still, still good news. Makes the whole thing much more do-able.
Cheers for the response, that helped. I'm cringing at the 17% hit though. It's not often a melee is asked to get that kind of gear, so I'm thinking also a hunter could perform the kiting duty, saving...
Let me be the first to say, this is how I prefer these vids tbh. I make a lot of use of tankspot vids, among others I look up, and once we begin formulating our strats for our raid, they rarely...
Well I am using a lot of hybrid gems that are Str/Mastery. Mastery does increase our damage done while enraged, but the reason I have doubts about Mastery is simply because enrage is so easy to...
I've recently started running Fury PvP and I'm at an in-pass right now. I like the spec and play style, but the problem is rage starvation and the lack of damage throughput between bursts. So far...
I've been using the Flask of Steelskin so far but now, recently, I have begun to migrate into using various combinations of elixirs. I did not actually realize it at the time, but now after looking...
The Increment is raiding guild, active on the EU-PvP realm Neptulon. Our primary raiding focus is 25-man content, as it has been for the past few years now. Off-days are often also dedicated to...
Don't think it has anything to do with that. An appropriate rephrase of the question is, if they do not see the value in its situational usage, what are they gaining by taking it? Personally, I...
My bad, misinterpreted that part.
Getting hit by strikes of 10-22k doesn't sound so bad to me. Think about it, you have maybe 130k HP with buffs, so you can survive six 20k hits without heals. I'll just clarify a few points about...
I don't really see anything in your armory profile that would suggest something wrong with your gear. Total avoidance looks good, so does HP and other stats. The one thing that, imo, makes heroics so...
This right here. I felt the whole thread started on the wrong foot when it results to name calling. Yes, pugs are a frustrating experience but unless you're an absolutely phenomenal player yourself,...
I would like to assume that he doesn't... but guess I can't rule anything out. Pretty serious rookie mistake if he is.
A lot of people are saying tanks should be hit and exp capped but I just find it a bit silly. For me, these are purely threat stats now that taunt no longer requires hit rating and parry-hasting was...
Not that many tbh. We had the Nether and Storm drakes up so we figured a taunt rotations where I would hold Storm, he would hold Nether, and we'd joggle the boss between us. So there should have been...
This is the same for us as well. DPS have a requirement for hit cap due to their nature, to do the best damage they can. I think it's only logical to make use of that and not make your tanks gear for...
We've started our tests raids during the last week, though haven't been able to raid seriously yet due to christmas. Our last night's Halfus encounter was very interesting but we had a very peculiar...
This is something of a misconception. You can do really good threat even with low hit and expertise. Lots of tanks do just fine with as little as 4% hit and 13 expertise. Sure, would like to be...
When I'm pulling a boss, I generally follow a simple check list; charge -> heroic throw (important! it is an instant, rage-free, high-threat ability) -> turn the boss around and hit SS -> heroic...
There are some craftable blue weapons that have tanking stats, such as parry, dodge, and ofc mastery in the blacksmithing list. I've also spied [Mace of Acrid Death] my little eye on mmo-champions...
How about when used in conjunction with the Thunderstruck talent: if you can stack the buff three times and keep it, it equals 30% damage buff to Shockwave? This should be especially easy to maintain...
Parry and Dodge have the same DRs yes, but Parry is actually more valuable now due to Hold the Line talent.
I've been running dungeons since the patch came online and not much changed stat wise....