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    Sticky: Warrior (I won't say anything regarding Theck's...

    (I won't say anything regarding Theck's simulations - I'm honestly too lazy to repeat the discussion again)
    ... and that's what I'm saying since three posts.
    IN A SB-ONLY QUEUE THERE IS A SOFTCAP...
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    Sticky: Warrior I'm trying to say that Tengs assumptions are...

    I'm trying to say that Tengs assumptions are correct for the game or any complex simulation, but they aren't correct for Thecks or similar Simulations, as those are much simpler (It would probably be...
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    Sticky: Warrior You didn't understand me. In Theck's simulation...

    You didn't understand me. In Theck's simulation (and for that matter every similar simulation, meaning only(!) SB & a relatively long time) there is a softcap at roughly 6.67 RPS. It just doesn't...
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    Sticky: Warrior It only refers to the SB-only priority, and it's...

    It only refers to the SB-only priority, and it's not surprising in the least. Your basic thought is correct, however because we look at relatively big timeframes, those little variations become...
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    Sticky: Warrior Technically there exist 2 caps. One for dodge +...

    Technically there exist 2 caps. One for dodge + parry, which is at 109% and one for block, which is at 104.5%. You could cap either one for passive ctc-cap. It doesn't matter if you get to the...
  6. Tanking @Tengen: Are those weigths from simcraft? (And if...

    @Tengen: Are those weigths from simcraft? (And if yes, what are you using as... rotation, mainly regarding sb/sbarr usage)
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    Sticky: Warrior (8 + Mastery/600) * 2.2

    (8 + Mastery/600) * 2.2
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    Warrior Colossus has a simple problem, as it's a static...

    Colossus has a simple problem, as it's a static value. It's roughly as good as windsong up to 5m hcs.

    Btw, Airo, shouldn't I15 be 1500*uptime, instead of 1650?
    Also the RPPM calculation seems to...
  9. Sticky: Warrior As I see it, it should count as magical (rather...

    As I see it, it should count as magical (rather some kind of Bleed) as it's not reduced by armor (which you can easily see, as everyone takes exactly the same (expected) damage, priest/mage as well...
  10. Sticky: Warrior There are a few mistakes in your calculation (at...

    There are a few mistakes in your calculation (at least if I didn't understand anything wrong): The pillaged debuff shouldn't be on the boss, but only on players. (...
  11. Tanking You're completeley wrong - not because of your...

    You're completeley wrong - not because of your understanding, but your numbers are off. :P
    The maximum uptime over a infinite (or at least long, very long fight) is 66.6%.
    The highest consecutive...
  12. Tanking You're aware that it's impossible to have SB up...

    You're aware that it's impossible to have SB up more than 24 Seconds, due to the CD?
    The problem with your low health & rage scenario is simply, that even with hit/expt it's not sure if you'll have...
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    Sticky: Warrior protwarbar

    protwarbar
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    Sticky: Warrior (Beware: simplified:) The chance would be either...

    (Beware: simplified:) The chance would be either equal to avoid (if it's 1 hit in the 3s timeframe) or... 1-((1-avoid)^2) if there are 2 hits in the 3s.

    /e btw: We actually don't need this second...
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    Sticky: Warrior Shout delay: 1.5 from 60s cd lost. Revenge delay:...

    Shout delay: 1.5 from 60s cd lost. Revenge delay: 1.5 from 9s cd lost (in the 'best' case - worst case is a whole lost rev because of a dodge/parry)
  16. Warrior The part with weakened blows was meant for your...

    The part with weakened blows was meant for your premitigation calculation, as it should have been included in the mitigated damage -> premitigation damage calculation.
    So now, it should be included...
  17. Warrior If DTPS is damage taken per second, how did you...

    If DTPS is damage taken per second, how did you get to 53.09%?
    Also, shouldn't your vengeance calculation use preMitigationBossSwingDamage, instead of BossSwingDamage (/e and shouldn't the...
  18. Warrior Another thing, is rage=min([rage 120]); (line...

    Another thing, is rage=min([rage 120]); (line 275) missing an ;?
  19. Warrior No, I'm not forgetting it, I'm just talking about...

    No, I'm not forgetting it, I'm just talking about guaranteed events - avoid is still only a chance, whereas block while SB is guaranteed, thus you have at least 65.9% of at least blocked damage....
  20. Warrior Yes, I mean the meta gem - And the SBV/Eternal is...

    Yes, I mean the meta gem - And the SBV/Eternal is much stronger for prot warriors. Of course it isn't that much of a difference, but it still favors mastery (and connected to this also expertise/hit...
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    Sticky: Warrior 'sims' meaning using your RPS-sheet, or something...

    'sims' meaning using your RPS-sheet, or something else? (Also, I'd be careful with the results, as it depends extremely on the fight - tankswaps and such stuff)
  22. Warrior Someone i've discussed this with had (or at least...

    Someone i've discussed this with had (or at least he said it) already sent him a pm regarding this.
  23. Warrior (not exhaustive) : - wrong statweigths (which...

    (not exhaustive) :
    - wrong statweigths (which isn't suprising, as the base for this is wrong)
    - wrong mastery -> cblock conversion
    - wrong SnB-chance
    (- meta ignored)
    - sbarr totally ignored in...
  24. Warrior The blogpost from Theck is _terribly_ wrong....

    The blogpost from Theck is _terribly_ wrong.
    (Nearly all) Many of the conclusions are either wrong, as they are based on wrong assumptions.

    (Just mentioning it because... well, at least Theck is...
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    Sticky: Warrior ... Str is included in the parry-DR. Thus with...

    ...
    Str is included in the parry-DR. Thus with more str, parry rating grants less parry. Why exactly should the str -> parry conversion have nothing to do with the dodgerating/parryrating-ratio?
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