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  1. Warrior Strength provides parry rating so you shouldn't...

    Strength provides parry rating so you shouldn't calculate parry from strength separately. Just calculate for parry rating:

    x = 10.93% parry before DR.

    1/x' = 0.0152366 + 0.956/x

    x' = 9.74%...
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    Tanking It's only unequivocally better if you assume all...

    It's only unequivocally better if you assume all other stats are equal. And in a real gear/gemming choice situation, they won't be. You'd be giving up stamina somewhere, in gemming if nothing else....
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    Tanking Yeah, but you still don't want to be relying to...

    Yeah, but you still don't want to be relying to heavily on RNG to prevent spike death. If you can be spiked to death at 75% then the same will be the case at 99%. In fact, the former would be...
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    Tanking Not bad, no, but it's probably still better to...

    Not bad, no, but it's probably still better to focus on avoidance once you're at 75%. Why? Because at low gear levels, avoidance usually reduces average damage taken by more than block (or crit...
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    Tanking Dodge and parry DRs are exactly the same now,...

    Dodge and parry DRs are exactly the same now, which means that for pure avoidance maximization you'd want to have exactly equal amounts of dodge and parry. Hold the line procs from parries, so...
  6. Tanking Well, my warrior at least isn't running into the...

    Well, my warrior at least isn't running into the shield block overflow, but it's actually not horribly far away. With better gear or avoidance/mastery/block procs, the overflow will probably need to...
  7. Tanking Nah, you just picked different definitions for B...

    Nah, you just picked different definitions for B and C than I did; your B is total chance for any kind of block, your C is the chance for any given block to be a crit block, while I split them into...
  8. Tanking Well, more like a crossover line/curve or...

    Well, more like a crossover line/curve or plane/surface I'd say, given that we are looking at two or three variables at least (armor, mastery, and avoidance total).
  9. Tanking Your formula only works for paladins though. I...

    Your formula only works for paladins though. I wish it was that simple for warriors.

    You have:
    D = (32572.5/(armor + 32572.5)) * (1 - avoidance - 0.6 * crit block - 0.3 * block)

    Da =...
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    Tanking You must be confusing parry and dodge. You want...

    You must be confusing parry and dodge. You want to be reforging a lot of parry into either dodge or mastery, because DR is a pretty serious penalty even in pre-heroics gear. Like, if you have 10%...
  11. Tanking You *did* figure in the fact that the block meta...

    You *did* figure in the fact that the block meta doesn't provide the advertised 5% block value, right? Also, the 2% spell reduction we already knew would be situational/poor, since we've seen similar...
  12. Tanking Well, the assumptions would have to be checked...

    Well, the assumptions would have to be checked first to ensure reliable results. That's why I only got to napkin math.

    I'd assume that warriors block for 30% on normal blocks and 60% on crit...
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    Tanking What exactly do you mean by pre-DR? You don't...

    What exactly do you mean by pre-DR? You don't have to gear up to get to 0% dodge/parry, and relying on the avoidance you would have gotten if the game didn't have avoidance DR implemented seems...
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    Tanking 1. Well, except parry no longer resets your swing...

    1. Well, except parry no longer resets your swing timer. This was the justification for parry and dodge now having completely identical rating conversions and DR formulas/curves.
  15. Tanking I did some napkin math that indicated the block...

    I did some napkin math that indicated the block meta would reduce my average damage taken by 1.3% while the armor meta would reduce it by 1%. That's as a warrior with an ilevel average in the 330s,...
  16. Tanking Since the old block meta has a tooltip saying 1%...

    Since the old block meta has a tooltip saying 1% block and that still improves your blocked amount from 30 to 31%, I'm guessing the new meta gem has a bugged tooltip or isn't working the way it...
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