Down 100k - Some reflections on MoP
So it seems WoW is down to 7.6 million subs, that's a 100k drop. We'll see how future quarters go, but I'm wondering if its hit its population mass. Another words somewhere either side of 7.5 million subs is where the game will hover. The 100k loss is a big improvement over past quarters and seems to indicate new players are coming on board. The peak at 12 million was unsustainable and I don't think they'll ever see 9+ million again, but with some of the new ideas they're implimenting based on new improved tech maybe we'll see a bump.
I think Timeless Isle is a great feature that will get carried forward in a big way and may supplement questing as we know it. I'd love to have more of the click on an object to discover something, like the small chests were; makes the world more interactive and alive. I love in SoO grabbing the chest of flasks before Nazgrim, dungeon crawler stuff is fun. Guess I just like an interactive world.
I think the Tillers was great and what they did with the farm, making it an Inn was a nice touch. I could give a crap about player housing (I think it's a silly idea), but the farm worked out nicely. I do think that they could make the farming a bit less grindy - I have 10 full farms (and three partial) and while I can get a ton of mats, it also takes a good bit of time.
I think they learned their lesson about killing people with dailies, it made the xpac extremely alt unfriendly, even with the rep buff. Molten Front was okay, but to gate an xpac with dailies was overload.
I think all three raiding tiers were outstanding - Ulduar will, IMHO, always be the gold standard, and all three tiers of MoP are right there. My one complaint is it's a bit too linear, I like the ICC/Nax/Ulduar layouts better - a bit linear with some forks in the road. Flex was a welcome addition and LFR is still the underbelly of WoW raiding that serves a purpose, but I don't really feel compelled run it anymore. If I do it, I do it, if not eh.
I'd like to see them do something with professions to make them really relevant. I don't know that I'm sold on the "make the rare cloth, bar, leather, and learn a pattern", concept.
The legendary quest was pretty good, I don't have an issue with everyone willing to put in the time and do the basic work getting a legendary; what I don't like is that breeds a player mentality that the legendary becomes the gate to raiding. That's a player issue not a Blizz issue, unless Blizz changes it to if you get the legendary on one toon, you can buy it on your alts - but that's over kill.
I don't like the LFR/Flex loot system. Guess I like to see boss drops, but that's preception, the reality is that you gear at about the same pace as raiding 10 man.
All in all, I, personally, loved MoP (WoLK is still my favorite, but a lot of that is nostolgia), loved the Pandas, they fit in as well as a talking side of beef or a space goat and I loved a lot of the new things they tried.
I think they're going in a good direction and expect things to only improve.
Any way those are my thoughts on MoP, kind of an early post- mortem.