Asking for help on Horridon 10N
First off, I'd like to thank those that took the time to help others progress on Horridon. Your suggestions to them have helped my guild progress smoothly (nearly) every time through doors 1 and 2 (and partly on door 3). However, we're getting quite frustrated now, seeing lesser-geared guilds down this boss before us. I've been able to glean some meaningful info from the logs, but I'm still learning so I'm probably missing many things that would help even more.
I was hoping I could get a little help by having someone look at our logs: http://www.worldoflogs.com/guilds/268116/
I'm not just looking for an answer though. I'm definitely here to learn. If you use the expression editor, please tell me the arguments you included to get your info. I'd especially like to learn how to use it to figure out how to determine what abilities are killing raid members, when dispells are going out, etc.
We've got some good raiders on this team, but I have a feeling we could all use a little outside help.
Here's our strategy:
Door 1: Single target the wastewalkers, interrupt stonegazers when possible. Jump on Dinomancer til 50% and click orb. Clean up the remaining mobs.
Door 2: Same. Pop offensive CD's to bring down the priests.
Door 3: Same. Tanks are starting to move the frozen lords off to the door 2 side, which is good. Had an incident with Army of the dead taunt-rooting the lords (and the dinomancer) all on top of four frozen orbs. Learned from it.
Door 4: We haven't really been here much, maybe 2-3 times, but our plan is to hit the bear > shaman, bear > shaman, etc.
The RL is adamant about saving hero until last phase, which I understand, though I've seen some advice suggesting to blow it on door 3.
If anyone could offer some help on all this, we'd definitely appreciate it.
Thanks in advance.