Now that I'm only needing 2 LFRs for offspec reasons, that gap is growing a little again, and I find myself running a few more dungeons, because LFRs are just plain annoying. But when 5.2 hits, I'll be running all the LFRs I can, and if we got a decent amount of bosses down, and I'm doing some of the new dailies for the new rep as well, I won't be setting foot in dungeons at all.
I didn't assume you should be. Apologies if my message came across like that. I was merely explaining why you won't find most of the well-geared (which also represent a decent chunk of the well skilled) players in the Heroics/Scenarios.
It doesn't help that the skill seems to be dropping so much that when most people like me do run a HC or Scenario, we prefer to drag some guildies along.
Regarding the skill level of the player base:
Imo, it is not that players cannot achieve the skill, it is that they have no reason to work towards a high skill level when doing random dungeons and LFR. The bar is simply lower in both of those places. Why interrupt when you can spam more lightning bolts? However, random dungeons and LFR are designed for this type of play. This is the EXACT audience blizzard is targeting for dungeons and LFR.
Essentially, blizzard realized that if they develop these two different content types, they can attract most players to the game and thus, have more subscriptions. And for all things said, this has worked very well (10 mill. ppl is a lot of players). LFR / random dungeons are designed for the "casual" and "i really just want to face roll" gamer. Challenge modes and normal/heroic raiding were designed for players that want to use some sort of skill to kill things.
At the end of the day, if you are a raider / challenge mode player, you have a much higher chance of being in a guild. And thus, you typically have access to like-minded players to group with. If you need to do a heroic, which if your raiding you should not have to outside of valor points (and even then, challenge modes are faster/give more valor), then you probably will bring your friends. Players who are not in it for the raiders, are typically in no guild or "meh" guilds, and thus, utilize the solo random dungeon queuing system.
Everyone players WoW differently. In Vanilla and BC, if you were not skilled, then you couldn't do anything. This is not a good model to keep subscribers/players in the game. Whether we like it or not, the current WoW is not vanilla WoW. To an outsider, they are two COMPLETELY different games. Going forward, the challenge we and blizzard have is how to bridge the gap between the "idc players" and the "elitist players", as going from LFR to normal/heroic raiding can be a shocker for many.
Looking forward, I don't see it getting better. The disparity in item levels between the two groups is only going to increase, and catching up through 5.2 LFR will net better gear than catching up through nerfed 5.0 raids. I'm not a Cataclysm fan, but after Firelands came out, folks were still running and pugging BWD, BOT and Throne since the gear was as good as the JP gear and better than the ZA/ZG loot. Why finish tier 14 for loot worse than 5.2 LFR? Crappy guilds like my own, stuck on Elegon, will have little incentive to clear the old raids when the new one comes out, and will be gearing up individually through LFR and dailies rather than playing together. Hooray.
Because LFR never drops anything other than for slots that you filled with VP gear already?Quote:
Why finish tier 14 for loot worse than 5.2 LFR
In those interviews, 3 of them I mentioned world of warcraft... extensively...
I got a job offer from each of those companies.
I didn't get a single offer from any of the others.
Those 3 companies? Tinker Airforce base as a civilian engineer, I actually got offered 4 different positions, I could have worked on a new smart engine design, been a hardware testing engineer for the B2 stealth bomber, or written code for either the B2 program or the E-3 "flying radar'.
The second company was Ericsson, they wanted me to be a solutions manager for Sprint.
The last was the job offer I took, with Burns & McDonnell as a TNE engineer. The company was ranked this year as Forbes magazine's 18th best place to work in the country.
Each of the people that offered me jobs has confirmed that my mentioning of world of warcraft, and specifically my raid leadership experience, made me stand out in a crowd of interviewees. To say that companies won't look at WoW is patently false as long as you sell it correctly.
Note: I did NOT put it on my resume. It's a good interview topic I think if you sell it right, like the stereotypical "conflict management" question or whatever.