[10N] Mogu'Shan Vaults - Stone Guards Guide By Mysticknight
For this encounter you will need:
These are the spells your raid will need to deal with.
http://files1.guildlaunch.net/guild/...erload-bar.gif Overload - Once any of the guardians reach full energy it will blow up and deal 500,000 damage if its not the active guard
http://files1.guildlaunch.net/guild/...olid-Stone.gif Solid Stone - If the guardians is alone he will not gain energy for overload.
Random 3 Guardians per 10N
One of these mechanics will be in effect depending on which Guardian is active.
http://files1.guildlaunch.net/guild/...per-Chains.gif Jasper Chain - This will link 2 random raid members (not including tanks) and inflect 35,000 damage from targets 10 yards apart and will break after 15 sec.
http://files1.guildlaunch.net/guild/...hyst-Pools.gif Amethyst Pools - Will drop purple pools on the ground that will cause aoe damage of 70,00 damage per sec for anyone standing on them.
http://files1.guildlaunch.net/guild/...ade-Shards.gif Jade Shards - Aoe damage inflecting 85,700 damage to everyone in the raid.
http://files1.guildlaunch.net/guild/...lbalt-Mine.gif Colbolt Mine - Targets a random raid member, and will blow up after 3 sec and cause 340,000 aoe damage with in 7 yards of it
In this encounter you will have to deal with multiple bosses, when ever the stone guardians are together they will start gaining energy. Once they are full they will cast Overload. This is why you want to have your main tank to hold two of the Stone Guardians (One being the active stone guardian, meaning that it has a aura on it to indicate its active) and off tank the 3rd away from the other two so the debuff Solid Stone.
Triangle = Jade Guardian, Diamond = Amethyst Guardian, X = Jasper Guardian, Square = Main Tank, Star = Off Tank,
Once you pull one of the guardian will start to glow with the aura of their colour, this will mean that they are active, have the main tank hold the active guardian and another guardian as the off tank keeps it away from the others, this will put a Solid Stone debuff on the one they are tanking and will stop the guardian from gaining energy.
We found this was the best way to do the encounter, keeping the tanks across from each other moving clockwise, so it was easy to do taunt swaps and move out of Amethyst pools.
Once the main tank is holding the two guardians, they will both start to gaining energy, Once both of the guardian reaches 45 energy you will do a taunt swap of the 2 inactive guardians. The one that is active now will continue to charge to full and cast Overload. If an inactive Guardian reaches full energy and cast overload it will do an enormous amount of AOE Damage. This is also true if an active Guardian is alone, So you always want to tank swap the inactive guardian with the off tank, so that the active one will be higher energy as it charges. When the inactive guardian on the off-tank is nearly full energy, you will need need have the tanks stack on each other and then taunt swap and then split them up again.
Green Dot = Jade Guardian, Purple Dot = Amethyst Guardian, Red Dot = Jasper Guardian, Square = Main Tank, Star = Off Tank, Blue Dot = Melee DPS, Orange Dot = Range DPS/Healers
Rinse and Repeat!
http://files1.guildlaunch.net/guild/...per-Chains.gif Jasper Chains - For Healers and DPS we keep 2 different stack points, we keep range DPS and healers on orange dot. and melee staying with the tanks. We found this the best way to handling Jasper Chains. If someone in Range and melee are linked then they are already apart and the chain will break in 15sec. If 2 range or 2 melee is picked then we had the healers keep them topped off. This help to avoid confusion on who had to move apart and allow the healers to just focus on healing. Note you should only break chains if Jasper is the active one.
http://files1.guildlaunch.net/guild/...hyst-Pools.gif Amethsy Pools - Don't stand in them, this is why we have the tanks kite clockwise.
http://files1.guildlaunch.net/guild/...ade-Shards.gif Jade Shards - Just heal and use raid cool downs as needed.
http://files1.guildlaunch.net/guild/...lbalt-Mine.gif Colbot Mine - Move away from them, this is why we have the tanks kite clockwise. (if Colbot is active, you should have the off tank pop these since they will build up over time and may be in the way.)
Rinse and Repeat Then Win!
I will be doing a video guide of this encounter soon!
This guide was written as of patch 5.0.5
Written by Mysticknight of US-Thrall
Sorry never ended up recording a 10man video, so here a link of our 25man kill instead.
Our Kill Video with Vent
Our Heroic 10 Kill video with vent:
Re: [10N] Mogu'Shan Vaults - Stone Guards Guide By Mysticknight
It is labeled as info box in dBm when you have it in config mode mine defaulted to the bottom right corner of the screen
Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
Display energy on boss' nameplates?
We're struggling a bit with the Stone Guard bosses in MV and it is largely due to energy resource management for each of the bosses. Is there a way (addon?) that can show each boss' energy above the heads of the bosses for easy viewing? It would make it easier for the raid leader to see which tank's got what boss at what energy level. I could not find that Tidy Plates had an option for that. Realistically it should be easy to code since the energy is shown on the boss name plates to the left of the screen. All is needed to grab that info and put them on the name plate of each boss.
Thanks for any help.