Wowhead Interviews Dave Kosak, Lead Quest Designer
Heads up: Perculia over at Wowhead just posted an interview with Dave Kosak, Blizzard's Lead Quest Designer. It's a really interesting look into some of the lore and story behind Mists of Pandaria, and how it will drive the game moving forward. Here's an excerpt:
Check out the entire interview over at Wowhead, it's definitely worth the read!
When we last spoke at Blizzcon, we discussed legendary quests as well as epic ones like Veteran of the Shifting Sands--how they were a lot of fun but also took a lot of time and only a small portion of the playerbase got to experience it. The legendary questline in Mists seems to strike a good balance where everyone gets to experience something epic--and it's really exciting how it spans content patches. Can you tell us about the process behind designing something like this quest chain?
We definitely wanted to relook at legendaries and evaluate what we get out of them. People love the content, but not the guild drama that came out of legendaries. That was always a downside and we wanted to get rid of it. You need your guild to complete your legendary as quickly as possible, but for the most part, it's solo progression.
You need to be active and engaged with the game, patch after patch. The legendary will reward you for always being engaged in the game: if you've done everything, you'll be rewarded with some cool gear. We haven't figured out what the complete legendary package will look like yet--it might not be a weapon, it might be something equally legendary that's not a weapon! We'll see. But at least for patch 5.0 your'e rewarded with a big upgrade that's essentially an awesome socketed gem. And there's more to come in 5.1, 5.2, and 5.3.