[MoP] Paladin Threat Values
Updated for 5.2
This listing is up to date as of 03/07/2013
General Notes:
Righteous Fury multiplier is 5x
Overhealing multiplier is 0x
Healing multiplier is 0.50x (Except for WoG and Light's Hammer)
Mana multiplier is 0x.
All Buffs generate 0 threat.
Sub 1 threat values (0.5 for example) seem to round down currently (need more data to verify)
The Righteous Fury multiplier is calculated at the end, preserving decimals until then.
Damage Threat Modifiers
Code:
Damage w/RF (3x) without
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Physical damage*5 damage*1
Holy damage*5 damage*1
Buff/Debuff Threat Values
Code:
Buff w/RF (5x) without
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Cleanse 0 0
Blessings 0 0
Other Buffs 0 0
Stuns 0 0
Other Debuffs 0 0
Healing / Energy Gain Threat Modifiers
Code:
Energy Gain w/RF (5x) without
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FoL Healing heal*2.50 heal*0.50
LoH Healing heal*2.50 heal*0.50
SoI Healing heal*2.50 heal*0.50
LH Healing heal*1.25 heal*0.25
WoG Healing 0 0
Overhealing 0 0
SoI mana 0 0
GbtL mana 0 0
HP Generation 0 0
Lots of stuff has changed since Cataclysm. They cleaned up a lot of the weird threat generation values such as Consecration, which had a +12 threat randomly added to the damage it did and the +0.5 threat per holy power gained that Crusader Strike and Hammer of the Righteous used to provide. In general, you can say damage = threat, healing = half threat, everything else = 0, and Righteous Fury gives 5x threat and be 99% correct. As an outlier, Word of Glory provides no healing threat for example.
A big change that is mostly under the hood is that they changed how threat is represented internally. Previous to 5.0, threat was treated as a fixed point, 2 decimal place value, meaning that 1 threat was stored as 100, which represented 1.00. With 5.0, threat is stored as a normal integer, so 1 threat is stored as 1 now, instead of 100. This provides 2 extra decimal places to the threat ceiling, which is nice.
The note about Righteous Fury being calculated last is interesting since threat is stored with 0 decimal places now. That means if you melee with SoI and get:
2000 melee damage
501 healing (no overhealing)
800 mana
It generates:
FLOOR(5*[2000+(501/2)+0]) rather than 5*[2000 + FLOOR(501/2) + 0], which gives: 11252 rather than 11250
Change History:
Changes for 5.2
1. Light's Hammer now generates threat from damage. Still only generates 25% threat on healing
Changes since 4.3.2
1. Threat no longer using 2 decimal place fixed point representation.
2. HP generation no longer gives 0.5 threat
3. Consecration threat changed to just damage
4. Lots of abilities removed