Originally Posted by
Q_221
I'm just getting back into the game and Guardian is my first tank class. I've read through the thread, but there are a couple things I don't quite know yet, and I'd appreciate any feedback.
1. Is Incarnation the generally accepted level 60 choice now? I've been running with Soul of the Forest, and while I like the rage, my crit's getting up to the point where I'm not sure how useful 3 extra rage on a Mangle is for me. I like the idea of Incarnation, but the uptime is so low I'm having a hard time seeing how it can be that much of a benefit mitigation-wise.
2. Your guide suggests gemming red into Agility: is 1 Agi really worth more than 2 crit/haste? I'm still at the point where I generally have to gem into exp/hit to remain at caps, but with the double itemization on secondary stat gems and the 50% boost in bear form, it seems like Agi's not that great a stat.
3. Why do we use the dodge cap for expertise rather than going all the way to the parry cap? With the way expertise works now, we reduce parry at the exact same rate we reduce dodge, so going from 7.5% to 15% is exactly the same improvement as 0 to 7.5%, and it's the same amount of rating. Parry only applies when we're in front of the boss, but if we're not OTing and waiting for a swap we'll be there, and if we're waiting for the swap we're not as worried about Rage. The Dodge cap seems like an arbitrary place to stop.
4. What health number should I be shooting for for various raid tiers? I'm not planning on gemming Stamina, but wrist, shoulder, and leg enchants all give me a choice of stam versus agi, and I'm not clear what's better here.