Originally Posted by
hp2
In terms of being out in the world, consider a gathering profession like an herbalist. New players that roll herbalism will be out in the world. They may come across a non-combat pet and engage in a pet battle to tame it. On PvP servers, they may run into other players and engage in PvP. They may see an archaeology dig site on their radar and actually dig it up. They may accidentally aggro a monster and have to fight it off. Heck, even when you're flying around, at least the scenery is changing. When they spend hours *farming* with herbalism, they have stacks of materials in their bag to show for it. They can put those up in the AH and log off. When they log back in, there is a good chance there will be gold in the mail waiting for them. Examine this pattern of player behavior versus that of a crafter -- gathering professions that are out in the world have a greater opportunity for player engagement even though the act of gathering by itself is pretty dull. If you're a crafter, you see the same walls of Ogrimmar. You don't engage in any PvP. There are no monsters around. There is nothing engaging around.
-HP