Just need to remove the last 2 % characters.
Quote:
/run ChatFrame1:AddMessage(format("Ideal pre-dr parry/dodge ratio: 2.065, yours is %.3f, if too high reforge more parry to dodge",(GetParryChance()-3.76)/(GetDodgeChance()-5.01)))
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Doesn't seem to want to work upon copy pasting
Hm, the display is adding a space in "UnitStat" making it "UnitSt at" but the space is not there when I go to edit the post.
EDIT: Adding some extra spaces, seems to have fixed the display. Should work now.
SO it retunes i should have a -3.30 ratio and i have 1.63, I m not really sure how to interpret that.
Naked it gives -1.#J
IDEAL_PARRY_RATING = 3.603456 * DODGE_RATING - 92.8% * STRENGTH
right now my Dodge Rating is 1200 and my Strength is 4700 so
IDEAL_PARRY_RATING = 3.603456 * 1200 - 92.8% * 4700 IDEAL_PARRY_RATING = 4324.1472 - 4361.6IDEAL_PARRY_RATING = -37.4528
IDEAL_RATIO = IDEAL_PARRY / DODGE_RATING
IDEAL_RATIO = -37.4528 / 1200
IDEAL_RATIO = -.03121
I gather you just have a lot more Strength or a lot less Dodge
I'm gonna stick with Theck's macro until we have an altertive that doens't return gibberish for some data sets
It might be easier to look at the formula as:
Quote:
Parry Rating + 92.8% * buffed Strength = 3,603456 * Dodge Rating
The number's look cleaner but it comes to the same things.
Quote:
/run local d,p,s= GetCombatRating(3), GetCombatRating(4), UnitStat('player',1); print(format("Parry/Dodge Ratio\nIdeal: %.2f\nYours: %.2f",3.603456*d/d,(p+.928*s)/d))
That is much better.
I lost avoidance when I reforged following the above macro.
Where you on particularily low dodge before?
Nah I was pretty high.
How High is high?
1800 rating
What was the percentage of dodge unbuffed? 12? 14?
I ran Ultrax a few times to get a feel to high avoidance / middle expertise build (currently at 9% exp, 62% avoidance, 21% block / 37 crit block vs 88) vs an exp capped/full mastery build.
- Rage generation feels adequate. Does not feel any different. Lack of exp is not noticeable. SB uptime around the same. Damage taken is noticeably lower.
- If you spam SB, DPS is noticeably higher. This is probably a combination of more Str and HtL.
- If you spam Sbar, total damage taken is even lower. Melee damage taken is slightly higher. But DPS plummets. HR still means a lot. It cuts 50% of your SS dmg.
I've been run ning some sims and well I'm not happy, whetever i do reforging wise INCREASES my damage taken, if i reforge everythign to avoidance, and mastery at the expense of threat stats, to go for mastery then threat stats, or threat stats then avoidance, or mastery i incraeasr damage taken, i tended to get the lowest iDPS with buffed, 40% avoidance, 70% buffed mastery and 11% hit/expertise. I get the feelign that for maximum TDR we're gonna hve some sort of flaoting 5 way equilibrium point. which is an asshole.