Originally Posted by
Quietsch
I'm trying to say that Tengs assumptions are correct for the game or any complex simulation, but they aren't correct for Thecks or similar Simulations, as those are much simpler (It would probably be more accurate to say the part which is quoted above).
(And I'm responding to Teng)
The point which some people miss is, that those are only simulations with certain conditions, thus they aren't (directly) applicable to ... basically any more complex stuff (mainly the game, but also more 'advanced/complex' calculations/whatever, based on Thecks work).
Which is happening here. Of course there exists no actual 'softcap' (which is somewhat inaccurate, but I'm missing a better term) at roughly 6.67 RPS in the game (or more 'complex' simulations for that matter), however in the simulation to which Selendis is referring, there exists a 'softcap', simply because it's a only-SB-over-a-single-long-fight-simulation (and because of this, the value of hit/expertise drops after you reach roughly 6.67 RPS, simply because you can't spend the additional rage).