That's more or less my point at SW - as i read it (Of course (, as non-native english speaker), it could be, that i've simply interpreted it wrong, but for me "This talent provides very little protection against damage spikes, but it does provide very strong self healing," means, that it provides generally very strong self healing. Which is simply not true. The only case, where it's really useful, aside from pvp, is either solo'ing (and even there only if you drop often under 35%, which isn't this easy as you've still got VR) and sometimes, especially with not-so-good heal, in 5m. (In short: the only decision i see in T2, maybe except some very specific encounters (things with stun and/or mechanics, which lead to rather long intervals under 35%), is between IV and ER, (and of those, i'd prefer ER most of the time :>) (It would be different with the old SW, so a 10s duration for the heal, but without this it's imho simply nonsense))

