where is magical damage taken into account?
I've been tanking for a while, since Molten Core days to be honest, and event though I used to be MT I'm not nearly as active these days.
Anyway it was brought to my attention that the crave for stamina was gone and everybody was going for mastery gems nowadays. I was interested and started digging about the new formulas and (dont know if I got them all right) come to a conclusion that pretty much like armor; block; dodge or parry, only physical damage was taken into consideration with mastery.
According to my formulas (again, may have not gotten them right...) only stamina still increases a tank life expectancy against magical damage. for fights that are purely magical (use your imagination, not saying there is a fight like this) no dodge, parry, block, armor or mastery would help you at all.
So I did a mod, in order to understand how much magical damage I was subjected to during an instance. Hour of the twilight was the chosen instance since it is the high-end of 5 man instances.
See screenshot below for the damage I got:
- magical damage: 1.351.000 HP
- Physical damage: 2.517.000 HP
meaning that 35% of all the damage I was subject to, was purely magical. This is 35% because I constantly interrupt and reflect magical spells. For a not-so-careful tank this could easily be boosted to 40% of the total damage taken.
So my only question is, when ppl do the simulations in order to understand which gems are best for general tanking, do they take this into consideration?
Thank you for your time