Feral/Guardian losing mobility
I'm sure if you play a druid you've looked at the MoP spec's and talents for druids, but a lot of people are missing the fact that Feral/Guardian are losing mobility with the new spec/talents. Its the first tier that I'm talking about. The current purposed talents are:
Feline Swiftness (15% plus to movement speed) which is currently a tier one in the Feral tree as Feral Swiftness. Displacer Beast (Teleports Druid up to 20 yards forward and activates car form and prowl) is new for Druids but seems to be a poor mans version of vanish or blink, as it does not clear you of dots, stuns or snares.
Wild Charge (Caster: Fly to an ally's position, Bear: Charge an enemy, immobilizing them for 4 seconds, Cat: Leap behind an enemy, dazing them for 3 seconds, Moonkin: Bound backwards, Travel: Leap forward 20 yards, Aquatic: Increase swim speed by an additional 200% for 5 seconds.)
Now I'm really confused by this choice of talents as Feral Swiftness (Feline Swiftness) and Feral Charge (Wild Charge) are and have been Feral talents/abilities since vanilla. Both talents have been required talents for as long as I can remember. But now Feral/Guardian players will basically have to chose which, or both, ability they've always had they will have to play without. This may not seem like a big thing to non-druid players, but think about it like this: You have to pick between moving 15% slower then you've ever moved, and an ability that is baseline utility for your spec. I'm not even including Displacer Beast in that because as it is right now the ability has little to no use, if its changed to clear dots, stuns, snares, or any combination of those, then it would have some utility.
I really like the extras on Wild charge but the fact that as Feral/Guardian I already have two of those (with upgrades available) and now I'm losing losing 15% of my movement speed just to keep them, and its being called a meaningful choice, does not sit well. This is not to mention that Feral Charge was upgraded in WotLK for Feral DPS and given a further talent to improve its utility for both Bear and Cat. From my experience as a Feral Druid player I would think that skills that have been so vital to the spec, for as long as the two in question have been, that they would be among the skills that should be "Baked" into the Feral/Guardian specs.