Blackhorn 10N - Hitting a wall, need help with throughput
Our raid's been trying to down Blackhorn 10N for a few weeks now with little success. We finally pushed him into P2 tonight--once. Frustration levels are definitely on the rise.:confused:
Here's the log parse from tonight and my armory.
Our strat, basically, was to have both tanks and melee at the front of the boat, ranged spread out near the back (split was 5/5), moving to soak up small swirlies. We two healed it, with the holy pally looking after the tanks and melee, and resto shaman (me) looking after ranged, mainly.
Pretty much every wipe was thanks to the boat blowing up due mainly to Sappers getting through, and most player deaths were due to getting hit by charges, or going into Barrages alone with low health. However, I know there were some deaths (and hence wipes) that could have been avoided by stronger heals, which is why I'm here.
I'm new to end-game resto shaman healing--this was only my 3rd or 4th raid with this toon. Something feels off with this fight, like I'm mainly playing catch-up after each Onslaught. I know some took way too many charges to the face, so there was some preventable damage, but, honestly, I don't think that explains much.
The pally is out-healing me by nearly 50% (EH) and puts out much higher throughput spikes. And, I did do much higher total healing on Try 6 (the first attempt segregating ranged / melee), but then again the other healer was lower on that one.
What's going on, here? Are my gear/enchants too far off the mark? (I just dinged a few weeks ago, so I still have some work to do...) I want to find some big fault with my rotation, because that's by far the easiest to fix, so, please, be brutal. :p My main question is how can I improve my own performance. The raid might be doing n things wrong, but I still want to pull my own weight.
Oh, as for "rotation" on this fight, I've pretty much been trying to keep Healing Rain up on the ranged, Chain Heal spam after Onslaughts, and (G)HW for spot heals, with as many Riptides as I can muster, although I know I missed a lot of chances for Riptide. Cooldowns didn't get much use, unfortunately. Maybe I need a macro for Spiritwalker's Grace + Ghost Wolf. Spirit Link seems pretty useless on Phase 1, and I didn't have much for mana issues, so Mana Tide would be mainly for others' benefit, but maybe I'm missing something.
This may be much longer than it needed to be, but I expect you knew that by this point.