Warrior Tank Selfheal + Time-after-CTC-Cap
I'm raiding 10 man's with more or less casual players, so my goal is to help out in the raid wherever I can while doing my job as a tank. Currently it seems that our DPS is kinda fine, but we do have issues with keeping people alive. In short, I want to support the healers a little bit.
To this end, I decided to try out a very defensive build, sacrificing threat and damage for self heal.
--> Here's my armory link (nevermind the spellreflect glyph, that's still from my 5-man configuration^^) <--
I've taken up BloodCraze and ImpendingVictory, as well as FieldDressing and the VictoryRush-Glyph.
In most DragonSoul encounters the incoming damage becomes greater the longer the fight lasts, so I think it does help out that I can Victory Rush (and Safeguard-Intervene). The selfheal seems not too great, but it's definitely noticeable and available when I need it most (at the last phase of the fight).
Now my question is, is this viable? I've read multiple guides and threads, and most of them suggest that Impending Victory and Blood Craze are definite wastes of skill points. I understand that if I do more dps/threat, the fight will become shorter and this will help the healers as well. But is it that much of difference? Some comments (like on Wowhead) suggest that ImpendingVictory is viable. I'm not sure whom to believe, so I'll just do what you guys say^^
Should I stick with the self healing? Or pick up some threat talents? War Academy only buffs Devastate and seems lackluster, but Incite might be worth it, considering that I spam LOTS of Heroic Strikes.
I know I could just copy a talent configuration from any warriortank guide, but I'd like to hear what your opinion is regarding a self-healing warrior.
Aside from that, I'm slowly approaching passive CTC-cap, so I wonder if I should go for parry/dodge or proceed to gem/Reforge/enchant mastery? Or Effective Health?
Thanks in advance!