I'm finding this DK of mine to make less and less sense....
Ok, so right now I'm trying to gear up my Blood DK after hitting 85 on Wednesday. The gear needs a lot of work, I'm aware of that and I'm pretty sure I know what I need. I am also in dire need of enchants, but i just spent a bunch of money securing some final chunks of TG for my weapon and belt, so work in progress there as well. Stat priorities are easy as well. What has me banging my head on the wall is spec, rotation and glyphs.
I know my current spec is a nightmare. I'm also aware that HoD, AbM, and CS aren't exactly "must have talents" either but at the time nothing else looked all that appealing. Now, the thing that really has me confused the most is Blood Tap. From what I've seen you're supposed to have the talents that go with it. I don't quite understand why though. To me it appears to be a situational ability. Even with the glyph I don't get how it's going to help me out in the long haul. Also from what i've read, Blood Boil isn't mentioned for AOE rotation anywhere. Currently i use it a lot if i have more than 3 targets. (Hence the reason I also have it spec'ed)
Now for glyphs, there's only one that really has me confused. I've seen 2 different sites say that i should have Glyph of Death Coil. Now, correct me if I'm wrong, but this ability isn't exactly in my normal rotation. I use it if a target moves out of range, or if I need to make a caster mad at me and don't have Death Grip available. Why glyph it over RS, DS or HS? Three abilities that get used VERY often.
Also, real quick, is the gem priority really any different from that of what I'm used to on my war? I understand that having more health on a DK can be helpful due to it also increasing heals of DS, which increases blood shield, but id doesn't out-way the value of mastery and parry? Also how helpful is it to have expertise to help DS's happen on the first try?