T13 Warrior Revengeabsorb.
Hi there. I did some maths to this bonus from the next tier, to analyse the potential from Expertiserating and Hitrating.
I´m sure I could have done some mistakes and I hope your could correct me. (my english is not the best one sorry for that)
5= Revenge CD
0.285= 28.5% chance of Revenge to miss at 0% Hit,Exp (14%parry, 6,5% dodge, 8% miss)
0.xxx= gained Exp and Hit (maximum at 0.285)
AvgDmg= Average damage from Revenge (I took 15k)
0.2= The 20% from the T13 bonus.
-1 = The last Revenge, which woudln´t absorb anything in the math, because the fight is over.
So i calculated an example:
Fighttime 390 seconds. 0 Exp and Hit. 15k AvgDmg.
The amount of Revenche in the fight:
The amount of Revenges that doesn´t hit the target:
Actually the hitting Revenges:
78-22.23= 55.77 -1 = 54,77
The average absorb from the bonus (took a 15k Revenge average dmg):
Overallabsorb in the whole 390 seconds of fighting:
Result of a math:
At a fictitious fight of 390 seconds, where a tank is permanently at the boss and gets every cooldown of Revenge, the amount of the absorbed damage is 164310.
Here are my results of the influence of Expertise and Hitrating:
Without any Hit and Exp = 164310 Absorb
Max Exp/Hit = 234000 Absorb
Exp Softcap at 0% Hit = 197730 Absorb
A absorbgain of 33420 at 781 Exptertiserating. This results in a 1285 absorb per 1 point of expertise or per 30.xxx rating. This will change after the softcap is reached.
0 EXP at 8%Hit = 186030 Absorb
A absorbgain of 21720 at 961 Hitrating. This results in ~22.60 absorb per Hitrating
So now my questions. Did I do anything wrong or are my number and formula correct?
Big Thanks and so long Zentok
P.S.: I skipped the optional misses of the boss, that wouldn´t get Revenge to procc and the be able to use, because i think is a significant low chance, that you gain 2 misses after another (swingtimer 2 seconds) and i had no clue how to add this chance of the 2 misses.