Tank class combination for 10man raid
I was not quite sure if I should put this thread in here or into some general/strategy subforum, but I'm afraid that this question might be too "nooby", so I decided for this subforum :-)
Situation is, a few friends of mine and me are planning to do some raids. Nothing fancy since most people in the group have no raid experience, but still my tankfriend and me (I'm a tank as well) expect to shoulder a lot of additional burden (I see lots of Lay-on-hands/battlerezzes in action already *g*). So we want to have the best tank combination possible.
Now I have a paladin and a dk, and my friend has a paladin and a warrior. We were discussing which combination would be favorable for our raid, and to our astonishment it seems that going pala/pala tanks has the most advantages. Intuitively, we thought that having 2 different tank classes would be better, but that seems not quite the case.
I mean, we have another dk in our group, so he can use horn of winter and battlerez. Except from that we see no real reason for a dk tank - even for magic damage spikes paladins could use ardent defender.
The only real advantages of the warrior would be intercept and the raid+20%hp cd. The first one can be substituted with hand of protection, the second one with the raid bubble.
Aside from that, using two palas seems to have lots of synergy ... we could chain not only hand of salvation, but lay-on-hand two people in the raid, hand of protection, hand of freedom, use hand of sacrifice on each other and so on. Using two raidbubbles in a row seems to be huge as well. Also, two auras!
True, we would be missing charge and deathgrip, but are those really that important in boss fights?
Now, my question is, is there an error in our thinking? If so, where is it? We are sceptical to believe that paladins have so much more to offer than warrior and dks that it would be favorable to use two paladin tanks in a raid. If this was the situation, everyone would do that, no? So please tell me, where did we go wrong? Should one of us give up is paladin to play dk or warrior?
PS.: Bear is out of question because 1) neither of us has one and 2) we don't like to play the class. Just personal preference. No offense druids!^^
Thanks in advance,
Tank class combination for 10man raid
Don't forget that warriors also have vigilence. Unlimited taunts can be very powerful. Makes some of the mechanics like beth'tilac so much easier. My recommendation would be pally/warrior or pally/pally.
In the end, at the level of expierence you suggested, any combo that you play best and enjoy playing will be most effective. 10 man is more sensitive to comp issues but not usually make or break.
Re: Tank class combination for 10man raid
I'm in a pure 10-man guild and have been for a few years now, so I think I have seen my far share of tank combos. Personally, I'm one them healers ).
My favourite tank combo would be the pally / dk one, but you need to remember that it's all about the raid composition, not just what you two tanks bring.
Whats' your healing team going to look like? Holy paladins are pretty solid for tank healing, so if you can muster one of them, then you won't need 2 pally tanks for the auras. Getting a druid or a holy priest for raid healing will give you nice cover of raid healing, and the druid will bring Gift of the Wild which equals the Kings buff (not the aura though, but that can be gotten from the holy paladin).
Think of the entire raid composition when deciding on who to bring basically.
As an example, our raid setup normally looks like this:
I know there are hundreds of different setups that are viable, and I'm in no way trying to say that our setup is better than any other, but I want you to remember that a raid composition has to take all classes/roles into consideration for it to be possible to say what will be best for you. We even had to replace our paladin tank on our last Ragnaros kill, two days ago, with a warrior, and that combo worked quite nice there as well (warr/dk).
- tanks: Dk and Paladin - paladin quite often on boss and dk on adds, or even going dps if it's a 1-tank fight.
- healers: disc priest, holy paladin, resto druid - priest and paladin on one tank each and assisting on raid with druid focusing on raid. Some fights being more aoe intensive makes the paladin pretty much solo on the tanks with me (priest) going nuts on aoe healing as well. Coordinate raid cooldowns for the win
- melee: rogue and feral druid - this varies with a shammy or a warrior instead of the druid occasionally
- range: arcane mage, affliction warlock and most often a balance druid, but sometimes a hunter instead - gives us a balance of strong single-target dps and aoe.
Best of luck starting to raid, and remember to have fun and enjoy the game - raiding with friends is the best and is really what's keeping me in this game :)
officer and former gm of Betrayed @ Zenedar-EU