shannox heroic ----> druid/dk tanking combo
so for the past 2 weeks my team and I have been trying to get heroic shannie down. We seem to have lots of problems rather than a little thing we can change. What I'm looking for here is to tweak better at least my end (tanking) of things so we can make the fight easier on healers.
We are using the strat where one tank slows/gives hell to riplimb and the other one drags shannie around in a big circle, in order to maximize the time the doggie needs to finally get over to shannie and hand him the spear. Tankwise, this strat has proven to work for us, cuz we are able at lest most of the times to allow enough time for the jagged tear stacks to come off from both tanks. DPSwise, though, we seem to have bigger issues, cuz some of the guys are having a hard time running rageface thru the right traps. I might be being a douche here, but Ive been the Riplimb tank on normal for so long, I just don't see how ppl can't see the difference between the fire traps and the crystal traps. I mean we do get ppl in vent saying there aren't any red traps when i can easily spot like 3 of them right there. We have tried to call their position in vent, but ppl seem to be getting even confused about them. On the healing end of things I see 2 major problems going on: 1) When I'm on riplimb (dk) we always try to have the priest on me, but she will constantly complain I'm out of range, or that she doesn't have enough time to cast with the whole running around going on, so I will eventually take a bigger hit and die or she runs over a trap or rageface gets her 2) When I'm on Shannox it seems to work better, because we were able to get him closer to dying more often that way, but then the healers still will miss a heal here and there or take a trap or die to doggie.
We have been blaming the wipes mostly on healers because they could be doing a better job avoiding shit, and our meters have shown the overall healing done is lower than average for heroic Shannox fights, which can not only explain why tanks are dying but also show that our healers aren't handling the whole heal and run thing wisely. But on the other end of things, we do have rageface running amok most of the time because ppl aren't doing a great job trapping it. They are doing a good job on it, just not a great one, see what I mean? We have 2 guys who are good in trapping, the other 3 are not that good. And regarding the tanks, I do die more often than my partner druid tank, which shows me I must be doing something wrong somewhere.
So DPS and stat wise, how much of the fight has been compromised if the dog is not trapped enough? And how much of it is due to the healers having to run around so much? We have tried to have the healers stand in this middle spot as long as they can to maximize healing done, and as much as that helped, it didn't quite solve it yet. They will still die to dog/trap.
Now aiming at my end of things:
- When I'm on riplimb, i try to hit it as little as possible, basically just hitting it with DS to keep the blood shield always up, and I use the Icy Trap on it as often as I can can, but sometimes I will have my health full and suddenly die to what seems to be a single blow. Is that Separation Anxiety? Cuz I'm not getting that far away from shannox (or so I thought). When that happens I often won't even have more than 3 stacks of jagged tear on me. Or is it the healer being oor or missing a couple heals?
- When I'm on Shannox, it seems to work a little better, mainly cuz my partner is better with the whole slow the dog thing than I am, and I do seems to get more consistent heals (different healer though) but i will still die kinda out of the blue, specially when I'm moving shannox out of traps and stuff. Again I can't quite spot if it's healer missing heals or me failing to keep my mitigation up. It does get harder to keep stuff up while moving, but I do make sure I have blood/bone shield up before I move, at least most of the time.
What am I missing here?